Introduction - If you have any usage issues, please Google them yourself
This sample illustrates the use of the glColorMask () to inVega Prime to selectively render to only certain color bands of the frame buffer. This sample defines the class myApp, which is derived from vpApp, and overrides the vpApp:: onKeyInput () method to allow for the keyboard input listed below. The sample uses pre/post draw channel subscribers to set the color mask so that the channel can be rendered as monochrome green.
Packet : 35738614vp_color_mask.rar filelist
vp_color_mask\readme.html
vp_color_mask\vp_color_mask.cpp
vp_color_mask\makefile
vp_color_mask\vp_color_mask.acf
vp_color_mask\vp_color_mask.ncb
vp_color_mask\vp_color_mask.sln
vp_color_mask\vp_color_mask.suo
vp_color_mask\vp_color_mask.vcproj
vp_color_mask\Debug
vp_color_mask