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cegui-0.8.7

  • Category : GUI Develop
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  • Update : 2017-01-23
  • Size : 20.44mb
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  • Author :daw***
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Introduction - If you have any usage issues, please Google them yourself
Crazy Eddie s GUI System is a free library providing windowing and widgets for graphics APIs/engines where such functionality is not natively available, or severely lacking. The library is object-oriented, written in C++, cross-platform, MIT-licensed (free and Open Source) and targeted at game and application developers who should be spending their time creating great games and not on building GUI sub-systems! Additionally, it offers a WYSIWYG editor for creating layouts and imagesets.
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cegui-0.8.7\CMakeLists.txt
...........\promo
...........\.....\LICENSE
...........\.....\BrushScriptStd.otf
...........\.....\logo.svg
...........\.....\square_logo.svg
...........\cegui
...........\.....\CEGUI-IRRLICHT.pc.in
...........\.....\CEGUI-OGRE.pc.in
...........\.....\CEGUI-NULL.pc.in
...........\.....\CEGUI.pc.in
...........\.....\src
...........\.....\...\CMakeLists.txt
...........\.....\...\SimpleTimer.cpp
...........\.....\...\Property.cpp
...........\.....\...\BidiVisualMapping.cpp
...........\.....\...\Window.cpp
...........\.....\...\FreeTypeFont.cpp
...........\.....\...\RenderingWindow.cpp
...........\.....\...\RenderedString.cpp
...........\.....\...\RenderTarget.cpp
...........\.....\...\PCRERegexMatcher.cpp
...........\.....\...\PixmapFont.cpp
...........\.....\...\SchemeManager.cpp
...........\.....\...\RendererModules
...........\.....\...\...............\Direct3D11
...........\.....\...\...............\..........\CMakeLists.txt
...........\.....\...\...............\..........\Texture.cpp
...........\.....\...\...............\..........\RenderTarget.inl
...........\.....\...\...............\..........\TextureTarget.cpp
...........\.....\...\...............\..........\Renderer.cpp
...........\.....\...\...............\..........\GeometryBuffer.cpp
...........\.....\...\...............\..........\shader.txt
...........\.....\...\...............\..........\ViewportTarget.cpp
...........\.....\...\...............\CMakeLists.txt
...........\.....\...\...............\DirectFB
...........\.....\...\...............\........\CMakeLists.txt
...........\.....\...\...............\........\RenderTarget.cpp
...........\.....\...\...............\........\Texture.cpp
...........\.....\...\...............\........\Renderer.cpp
...........\.....\...\...............\........\GeometryBuffer.cpp
...........\.....\...\...............\OpenGLES
...........\.....\...\...............\........\CMakeLists.txt
...........\.....\...\...............\........\Texture.cpp
...........\.....\...\...............\........\RenderTarget.inl
...........\.....\...\...............\........\Renderer.cpp
...........\.....\...\...............\........\FBOTextureTarget.cpp
...........\.....\...\...............\........\GeometryBuffer.cpp
...........\.....\...\...............\........\ViewportTarget.cpp
...........\.....\...\...............\Irrlicht
...........\.....\...\...............\........\CMakeLists.txt
...........\.....\...\...............\........\Texture.cpp
...........\.....\...\...............\........\RenderTarget.inl
...........\.....\...\...............\........\TextureTarget.cpp
...........\.....\...\...............\........\MemoryFile.cpp
...........\.....\...\...............\........\ImageCodec.cpp
...........\.....\...\...............\........\Renderer.cpp
...........\.....\...\...............\........\GeometryBuffer.cpp
...........\.....\...\...............\........\WindowTarget.cpp
...........\.....\...\...............\........\ResourceProvider.cpp
...........\.....\...\...............\OpenGL
...........\.....\...\...............\......\CMakeLists.txt
...........\.....\...\...............\......\GL3GeometryBuffer.cpp
...........\.....\...\...............\......\Texture.cpp
...........\.....\...\...............\......\GL3FBOTextureTarget.cpp
...........\.....\...\...............\......\StateChangeWrapper.cpp
...........\.....\...\...............\......\RenderTarget.inl
...........\.....\...\...............\......\GLGeometryBuffer.cpp
...........\.....\...\...............\......\TextureTarget.cpp
...........\.....\...\...............\......\GL.cpp
...........\.....\...\...............\......\Shader.cpp
...........\.....\...\...............\......\WGLPBTextureTarget.cpp
...........\.....\...\...............\......\GLRenderer.cpp
...........\.....\...\...............\......\RendererBase.cpp
...........\.....\...\...............\......\ShaderManager.cpp
...........\.....\...\...............\......\GeometryBufferBase.cpp
...........\.....\...\...............\......\GLFBOTextureTarget.cpp
...........\.....\...\...............
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