Introduction - If you have any usage issues, please Google them yourself
The use of OpenGL to write the pyrotechnic particle system by adding speed and particle acceleration and color control, package of building other types of particles in the framework, the development of other particles can be used as a reference system.
Packet : 9927424fireworksparticlesystem.rar filelist
Timer.h
toolFun.cpp
toolFun.h
Vector3.cpp
Vector3.h
WindowAdmin.cpp
WindowAdmin.h
WinMain.cpp
ImageLoad.cpp
ImageLoad.h
OpenGL.cpp
OpenGL.h
Particle.h
ParticleSystem.cpp
ParticleSystem.h
Timer.cpp