Introduction - If you have any usage issues, please Google them yourself
Conventional approaches to render a scene require geometric description such as polygonal meshes,
etc and appearance descriptions such as lights and material properties. To render high quality images
such descriptions, we require very accurate models and materials. Creating such accurate geo-
metric models of real scenes is a difficult and time consuming problem. Image Based Rendering (IBR)
holds a lot of promise for navigating through a real world scene without modeling it manually. Different
representations have been proposed for IBR in the literature. In this thesis, we explore the Depth Image
representation consisiting of depth maps and texture images a number of viewpoints as a rich and
viable representation for IBR.