Introduction - If you have any usage issues, please Google them yourself
While it is perfectly alright to code a 3D environment as a long series of numbers, it becomes increasingly hard as the complexity of the environment goes up. For this reason, we must catagorize our data into a more workable fashion. At the top of our list is the sector. Each 3D world is basically a collection of sectors. A sector can be a room, a cube, or any enclosed volume.
Packet : 75448148test10.rar filelist
test10\test10.cpp
test10\test10.dsp
test10\test10.dsw
test10\test10.ncb
test10\test10.plg
test10\Data\Mud.bmp
test10\Data\World.txt
test10\test10.opt
test10\Debug
test10\Data
test10