Introduction - If you have any usage issues, please Google them yourself
This tutorial is intended to introduce you to Bezier Surfaces in the hopes that someone more artistic than myself will do something really cool with them and show all of us. This not intended as a complete Bezier patch library, but more as proof concept code to get you familiar with how these curved surfaces actually work. Also, as this is a very informal piece, I may have occasional lapses in correct terminology in favor of comprehensability I hope this sits well with everyone. Finally, to those of you already familiar with Beziers who are just reading this to see if I screw up, shame on you-), but if you find anything wrong by all means let me or NeHe know, after all no one s perfect, eh? Oh, and one more thing, none of this code is optimised beyond my normal programming technique, this is by design. I want everyone to be able to see exactly what is going on. Well, I guess that s enough of an intro. On with the show!
Packet : 51622431test28.rar filelist
test28\test28.cpp
test28\test28.dsp
test28\test28.dsw
test28\test28.ncb
test28\test28.plg
test28\Data\NeHe.bmp
test28\test28.opt
test28\Debug
test28\Data
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