Introduction - If you have any usage issues, please Google them yourself
According to OpenGL provides a straight line, polygon rendering algorithm (rubber band effect), based on the mouse interaction cartoon character design and rendering. Use color fill and anti-aliasing techniques to draw cartoon characters and dress. To achieve the cartoon character contours of the interactive control, click the left mouse button on the character position can be drag and move to adjust. Press the ↑ button to achieve the cartoon characters around the coordinates of the origin (or designated point) to rotate.
Additional requirements: one of the polygon area, click the right mouse button, pop up a menu, you can choose the different colors of the region. You can design the hair, clothes, templates, as a file for storage, you can design the right side of the window template library, showing the saved hair and clothes, drag the cartoon characters can be cartoon characters for hair or clothes replacement.