Introduction - If you have any usage issues, please Google them yourself
The effect of a simulated explosion demo, instead of the explosion effect of a large number of polygons instead of texture simulation to achieve the results in general.
Packet : 73462709mysmoke.rar filelist
MySmoke\explosion0.rgba
MySmoke\MainFrm.cpp
MySmoke\MainFrm.h
MySmoke\MySmoke.clw
MySmoke\MySmoke.cpp
MySmoke\MySmoke.dsp
MySmoke\MySmoke.dsw
MySmoke\MySmoke.h
MySmoke\MySmoke.ncb
MySmoke\MySmoke.opt
MySmoke\MySmoke.plg
MySmoke\MySmoke.rc
MySmoke\MySmokeDoc.cpp
MySmoke\MySmokeDoc.h
MySmoke\MySmokeView.cpp
MySmoke\MySmokeView.h
MySmoke\MyTexture.cpp
MySmoke\MyTexture.h
MySmoke\ReadMe.txt
MySmoke\RES\MySmoke.ico
MySmoke\RES\MySmoke.rc2
MySmoke\RES\MySmokeDoc.ico
MySmoke\RES\Toolbar.bmp
MySmoke\Resource.h
MySmoke\SMOKE.LA
MySmoke\StdAfx.cpp
MySmoke\StdAfx.h
MySmoke\Debug
MySmoke\RES
MySmoke