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sfml_game_dev

  • Category : OS Develop
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  • Update : 2017-10-31
  • Size : 9.77mb
  • Downloaded :0次
  • Author :mlu****
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Embedded OS tests for fun and profit
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sfml_game_dev
sfml_game_dev\SFMLGameDevelopmentByExample
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_01_code
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_01_code\1. Opening the window
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_01_code\1. Opening the window\Main.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_01_code\2. Rendering the rectangle
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_01_code\2. Rendering the rectangle\Main.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_01_code\3. Drawing a sprite
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_01_code\3. Drawing a sprite\Main.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_01_code\3. Drawing a sprite\Mushroom.png
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_02_code
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_02_code\1. Core game structure
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_02_code\1. Core game structure\Game.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_02_code\1. Core game structure\Game.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_02_code\1. Core game structure\Main.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_02_code\1. Core game structure\Mushroom.png
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_02_code\1. Core game structure\Window.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_02_code\1. Core game structure\Window.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_03_code
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_03_code\Game.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_03_code\Game.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_03_code\Main.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_03_code\Snake.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_03_code\Snake.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_03_code\Textbox.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_03_code\Textbox.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_03_code\Window.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_03_code\Window.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_03_code\World.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_03_code\World.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_03_code\arial.ttf
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_04_code
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_04_code\EventManager.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_04_code\EventManager.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_04_code\Game.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_04_code\Game.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_04_code\Main.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_04_code\Mushroom.png
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_04_code\Window.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_04_code\Window.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_04_code\keys.cfg.txt
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\BaseState.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\EventManager.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\EventManager.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\Game.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\Game.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\Main.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\Mushroom.png
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\SharedContext.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\StateManager.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\StateManager.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\State_Game.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\State_Game.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\State_Intro.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\State_Intro.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\State_MainMenu.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\State_MainMenu.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\State_Paused.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\State_Paused.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\Window.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\Window.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\arial.ttf
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\intro.png
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_05_code\keys.cfg.txt
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\Anim_Base.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\Anim_Base.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\Anim_Directional.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\Anim_Directional.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\BaseState.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\Directions.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\ResourceManager.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\SpriteSheet.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\SpriteSheet.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\StateManager.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\StateManager.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\TextureManager.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\Utilities.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\Window.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_06_code\Window.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\Anim_Base.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\Anim_Base.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\Anim_Directional.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\Anim_Directional.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\BaseState.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\Character.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\Character.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\DebugOverlay.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\Directions.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\Enemy.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\Enemy.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\EntityBase.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\EntityBase.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\EntityManager.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\EntityManager.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\EventManager.cpp
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\EventManager.h
sfml_game_dev\SFMLGameDevelopmentByExample\B04284_07_code\Game.cpp
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