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face-alignment-in-3000fps-master

  • Category : Special Effects
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  • Update : 2017-11-07
  • Size : 765kb
  • Downloaded :0次
  • Author :carm****
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
face detection face-alignment-in-3000fps-master
Packet file list
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face-alignment-in-3000fps-master
face-alignment-in-3000fps-master\LBF.cpp
face-alignment-in-3000fps-master\LBF.h
face-alignment-in-3000fps-master\LBFRegressor.cpp
face-alignment-in-3000fps-master\LBFRegressor.h
face-alignment-in-3000fps-master\README.md
face-alignment-in-3000fps-master\RandomForest.cpp
face-alignment-in-3000fps-master\RandomForest.h
face-alignment-in-3000fps-master\TestDemo.cpp
face-alignment-in-3000fps-master\TrainDemo.cpp
face-alignment-in-3000fps-master\Tree.cpp
face-alignment-in-3000fps-master\Tree.h
face-alignment-in-3000fps-master\Utils.cpp
face-alignment-in-3000fps-master\build
face-alignment-in-3000fps-master\build\CMakeCache.txt
face-alignment-in-3000fps-master\build\CMakeFiles
face-alignment-in-3000fps-master\build\CMakeFiles\3.0.2
face-alignment-in-3000fps-master\build\CMakeFiles\3.0.2\CMakeCCompiler.cmake
face-alignment-in-3000fps-master\build\CMakeFiles\3.0.2\CMakeCXXCompiler.cmake
face-alignment-in-3000fps-master\build\CMakeFiles\3.0.2\CMakeDetermineCompilerABI_C.bin
face-alignment-in-3000fps-master\build\CMakeFiles\3.0.2\CMakeDetermineCompilerABI_CXX.bin
face-alignment-in-3000fps-master\build\CMakeFiles\3.0.2\CMakeSystem.cmake
face-alignment-in-3000fps-master\build\CMakeFiles\3.0.2\CompilerIdC
face-alignment-in-3000fps-master\build\CMakeFiles\3.0.2\CompilerIdC\CMakeCCompilerId.c
face-alignment-in-3000fps-master\build\CMakeFiles\3.0.2\CompilerIdC\a.out
face-alignment-in-3000fps-master\build\CMakeFiles\3.0.2\CompilerIdCXX
face-alignment-in-3000fps-master\build\CMakeFiles\3.0.2\CompilerIdCXX\CMakeCXXCompilerId.cpp
face-alignment-in-3000fps-master\build\CMakeFiles\3.0.2\CompilerIdCXX\a.out
face-alignment-in-3000fps-master\build\CMakeFiles\CMakeDirectoryInformation.cmake
face-alignment-in-3000fps-master\build\CMakeFiles\CMakeOutput.log
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\CXX.includecache
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\DependInfo.cmake
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan\workspace
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan\workspace\LBF
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan\workspace\LBF\src
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan\workspace\LBF\src\LBF.cpp.o
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan\workspace\LBF\src\LBFRegressor.cpp.o
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan\workspace\LBF\src\RandomForest.cpp.o
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan\workspace\LBF\src\TestDemo.cpp.o
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan\workspace\LBF\src\TrainDemo.cpp.o
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan\workspace\LBF\src\Tree.cpp.o
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan\workspace\LBF\src\Utils.cpp.o
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan\workspace\LBF\src\facedetect.cpp.o
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan\workspace\LBF\src\liblinear
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan\workspace\LBF\src\liblinear\linear.cpp.o
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\Users\lequan\workspace\LBF\src\liblinear\tron.cpp.o
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\build.make
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\cmake_clean.cmake
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\depend.internal
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\depend.make
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\flags.make
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\link.txt
face-alignment-in-3000fps-master\build\CMakeFiles\LBF.out.dir\progress.make
face-alignment-in-3000fps-master\build\CMakeFiles\Makefile.cmake
face-alignment-in-3000fps-master\build\CMakeFiles\Makefile2
face-alignment-in-3000fps-master\build\CMakeFiles\TargetDirectories.txt
face-alignment-in-3000fps-master\build\CMakeFiles\cmake.check_cache
face-alignment-in-3000fps-master\build\CMakeFiles\progress.marks
face-alignment-in-3000fps-master\build\CMakeLists.txt
face-alignment-in-3000fps-master\build\LBF.out
face-alignment-in-3000fps-master\build\Makefile
face-alignment-in-3000fps-master\build\Readme.txt
face-alignment-in-3000fps-master\build\blas.a
face-alignment-in-3000fps-master\build\cmake_install.cmake
face-alignment-in-3000fps-master\build\haarcascade_eye_tree_eyeglasses.xml
face-alignment-in-3000fps-master\build\haarcascade_frontalface_alt.xml
face-alignment-in-3000fps-master\build\img
face-alignment-in-3000fps-master\build\img\1.jpg
face-alignment-in-3000fps-master\build\lbpcascade_frontalface.xml
face-alignment-in-3000fps-master\facedetect.cpp
face-alignment-in-3000fps-master\liblinear
face-alignment-in-3000fps-master\liblinear\linear.cpp
face-alignment-in-3000fps-master\liblinear\linear.h
face-alignment-in-3000fps-master\liblinear\tron.cpp
face-alignment-in-3000fps-master\liblinear\tron.h
face-alignment-in-3000fps-master\objectDetection.cpp
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