Introduction - If you have any usage issues, please Google them yourself
This book is based on the 9 version of DirectX SDK and covers almost all of the contents on the Windows platform
Use DirectShow for all aspects of C++ coding. The whole book is divided into 4 parts. The first section describes in detail
The basic knowledge of DirectShow. The second part focuses on the development of Filter, and DirectShow
Application development, including the current very popular audio and video acquisition, digital video camera support, nonlinear
Editors and other applications. The third part deeply analyzes some typical source code examples provided by DirectShow SDK. No.
The 4 part, in combination with some of the author's personal development practice, is further introduced through the case and open source analysis.
The practical application of DirectShow.