Introduction - If you have any usage issues, please Google them yourself
In a 3D game environment, pathfinding or graph traversal is performed using the A* algorithm with 2D
layers. However, in a 3D virtual environment or space, A* Algorithm that uses 2D layers is limited. Therefore, it
is necessary to use an algorithm that uses 3D layers in a 3D game environment. This study shows that a 3D A*
Algorithm may configure the path between two nodes faster than an A* Algorithm that uses 2D layers in a 3D
game environment.