Introduction - If you have any usage issues, please Google them yourself
Normal mapping, input texture is a normal map (normal map), normal map a different color channels were recorded in surface disturbance vector. Realize with OpenGL
Packet : 41695057normalmapping.rar filelist
Normal mapping\StdAfx.h
Normal mapping\StdAfx.cpp
Normal mapping\ReadMe.txt
Normal mapping\Bump3.dsw
Normal mapping\Bump3.ncb
Normal mapping\matrix4x4f.h
Normal mapping\resource.h
Normal mapping\vector3f.h
Normal mapping\Bump3.plg
Normal mapping\geometry.h
Normal mapping\test_normal_map.bmp
Normal mapping\checker_with_numbers.bmp
Normal mapping\stone_wall.bmp
Normal mapping\stone_wall_normal_map.bmp
Normal mapping\Bump3.dsp
Normal mapping\Bump3.cpp
Normal mapping\Bump3.opt
Normal mapping\Debug
Normal mapping