Introduction - If you have any usage issues, please Google them yourself
Emboss bump mapping using height map (height map), it does not calculate pixel-by-vector perturbation method, but a direct calculation of light brightness. Realize with OpenGL
Packet : 39709584embossbumpmapping.rar filelist
Emboss Bump Mapping\StdAfx.h
Emboss Bump Mapping\StdAfx.cpp
Emboss Bump Mapping\ReadMe.txt
Emboss Bump Mapping\Bump.ncb
Emboss Bump Mapping\Bump.plg
Emboss Bump Mapping\Data\Base.bmp
Emboss Bump Mapping\Data\Bump.bmp
Emboss Bump Mapping\Data\Multi_On.bmp
Emboss Bump Mapping\Data\Multi_On_Alpha.bmp
Emboss Bump Mapping\Data\OpenGL.bmp
Emboss Bump Mapping\Data\OpenGL_Alpha.bmp
Emboss Bump Mapping\Data\Thumbs.db
Emboss Bump Mapping\Bump.dsw
Emboss Bump Mapping\matrix4x4f.h
Emboss Bump Mapping\vector3f.h
Emboss Bump Mapping\Bump.cpp
Emboss Bump Mapping\Bump.dsp
Emboss Bump Mapping\Bump.opt
Emboss Bump Mapping\Debug
Emboss Bump Mapping\Data
Emboss Bump Mapping