Introduction - If you have any usage issues, please Google them yourself
Combination of vc and OpenGL realize three-dimensional topography simulation. Procedures to RGB format file as a digital elevation model. Describes the methods to read RGB format.
Packet : 119128649myterrain1.rar filelist
MyTerrain1\MainFrm.cpp
MyTerrain1\MainFrm.h
MyTerrain1\MyGrid.cpp
MyTerrain1\MyGrid.h
MyTerrain1\MyTerrain1.aps
MyTerrain1\MyTerrain1.clw
MyTerrain1\MyTerrain1.cpp
MyTerrain1\MyTerrain1.dsp
MyTerrain1\MyTerrain1.dsw
MyTerrain1\MyTerrain1.h
MyTerrain1\MyTerrain1.ncb
MyTerrain1\MyTerrain1.plg
MyTerrain1\MyTerrain1.rc
MyTerrain1\MyTerrain1Doc.cpp
MyTerrain1\MyTerrain1Doc.h
MyTerrain1\MyTerrain1View.cpp
MyTerrain1\MyTerrain1View.h
MyTerrain1\MyTexture.cpp
MyTerrain1\MyTexture.h
MyTerrain1\ReadMe.txt
MyTerrain1\Resource.h
MyTerrain1\StdAfx.cpp
MyTerrain1\StdAfx.h
MyTerrain1\TR.RGB
MyTerrain1\MyTerrain1.opt
MyTerrain1\RES\MyTerrain1.ico
MyTerrain1\RES\MyTerrain1.rc2
MyTerrain1\RES\MyTerrain1Doc.ico
MyTerrain1\RES\Toolbar.bmp
MyTerrain1\RES
MyTerrain1