Introduction - If you have any usage issues, please Google them yourself
Maya particle generation curve
The position of the particle is converted into a control point of a NURBS curve, and each frame passes the data to the NURBS curve.
The main use of this Mel function.
Step:
1, create a particle emitter whose name is particleShape1,
2, draw a nurbsCurve at will, and the name of the curve is curveShape1.
3, the downloaded Mel file is source in the Maya,
4, create an expression content: makeCurveFromParticle ("particleShape1", "curveShape1");
5, play animation, OK.