Introduction - If you have any usage issues, please Google them yourself
Three-dimensional graphics blanking algorithm: myscanline blanking algorithm, based on the C++ Platform.
Packet : 91331968003.rar filelist
MyScanLine\CAEL.H
MyScanLine\CEdge.h
MyScanLine\CLine2D.h
MyScanLine\CPoint3D.h
MyScanLine\CPolygon2D.h
MyScanLine\MainFrm.cpp
MyScanLine\MainFrm.h
MyScanLine\ReadMe.txt
MyScanLine\res\ScanLine.ico
MyScanLine\res\ScanLine.rc2
MyScanLine\res\ScanLineDoc.ico
MyScanLine\res\Toolbar.bmp
MyScanLine\resource.h
MyScanLine\ScanLine.aps
MyScanLine\ScanLine.clw
MyScanLine\ScanLine.cpp
MyScanLine\ScanLine.dsp
MyScanLine\ScanLine.dsw
MyScanLine\ScanLine.h
MyScanLine\ScanLine.ncb
MyScanLine\ScanLine.opt
MyScanLine\ScanLine.plg
MyScanLine\ScanLine.rc
MyScanLine\ScanLineDoc.cpp
MyScanLine\ScanLineDoc.h
MyScanLine\ScanLineView.cpp
MyScanLine\ScanLineView.h
MyScanLine\StdAfx.cpp
MyScanLine\StdAfx.h
MyScanLine\Debug
MyScanLine\res
MyScanLine