Introduction - If you have any usage issues, please Google them yourself
Direct3D game development technology supporting Detailed Chapter 9 code to load one of two Mesh model. Package class implements scene roaming camera 2. Package object model to achieve arbitrary control
Packet : 17869316render.rar filelist
02_Render\Sample\Sample.ncb
02_Render\Sample\Sample.sln
02_Render\Sample\Sample.suo
02_Render\Sample\sample.dsw
02_Render\Sample\sample.opt
02_Render\Sample\Sample\DirectX.ico
02_Render\Sample\Sample\GRASS2.bmp
02_Render\Sample\Sample\GRYCON3.bmp
02_Render\Sample\Sample\LIMESTO1.bmp
02_Render\Sample\Sample\Map.x
02_Render\Sample\Sample\ReadMe.txt
02_Render\Sample\Sample\SJJ_Role.h
02_Render\Sample\Sample\Sample.aps
02_Render\Sample\Sample\Sample.rc
02_Render\Sample\Sample\Sample.vcproj
02_Render\Sample\Sample\blocks15.bmp
02_Render\Sample\Sample\d3dapp.cpp
02_Render\Sample\Sample\d3dapp.h
02_Render\Sample\Sample\d3denumeration.cpp
02_Render\Sample\Sample\d3denumeration.h
02_Render\Sample\Sample\d3dfile.cpp
02_Render\Sample\Sample\d3dfile.h
02_Render\Sample\Sample\d3dfont.cpp
02_Render\Sample\Sample\d3dfont.h
02_Render\Sample\Sample\d3dsettings.cpp
02_Render\Sample\Sample\d3dsettings.h
02_Render\Sample\Sample\d3dutil.cpp
02_Render\Sample\Sample\d3dutil.h
02_Render\Sample\Sample\diutil.cpp
02_Render\Sample\Sample\diutil.h
02_Render\Sample\Sample\dxutil.cpp
02_Render\Sample\Sample\dxutil.h
02_Render\Sample\Sample\goopq1me.bmp
02_Render\Sample\Sample\largeblo.bmp
02_Render\Sample\Sample\resource.h
02_Render\Sample\Sample\tiger.bmp
02_Render\Sample\Sample\tiger.x
02_Render\Sample\Sample\xstucco7.bmp
02_Render\Sample\Sample\Sample.dsp
02_Render\Sample\Sample\Sample.plg
02_Render\Sample\Sample\SJJ_Role.cpp
02_Render\Sample\Sample\SJJ_Camera.h
02_Render\Sample\Sample\SJJ_Camera.cpp
02_Render\Sample\Sample\Sample.cpp
02_Render\Sample\Sample
02_Render\Sample
02_Render
02_Render说明.txt