Introduction - If you have any usage issues, please Google them yourself
Direct3D game development technology supporting Detailed Chapter 12 code display topographic mapping and load 1. D3DX library interface used to create an empty Mesh model 2. To create the necessary Mesh vertex matrix, fill vertex buffer indexing information 3. To create texture, Add lighting and rendering
Packet : 95302920terrain.rar filelist
terrain\Terrain\DirectX.ico
terrain\Terrain\ReadMe.txt
terrain\Terrain\Terrain.h
terrain\Terrain\Terrain.rc
terrain\Terrain\Terrain.vcproj
terrain\Terrain\d3dapp.cpp
terrain\Terrain\d3dapp.h
terrain\Terrain\d3denumeration.cpp
terrain\Terrain\d3denumeration.h
terrain\Terrain\d3dfile.cpp
terrain\Terrain\d3dfile.h
terrain\Terrain\d3dfont.cpp
terrain\Terrain\d3dfont.h
terrain\Terrain\d3dsettings.cpp
terrain\Terrain\d3dsettings.h
terrain\Terrain\d3dutil.cpp
terrain\Terrain\d3dutil.h
terrain\Terrain\dxutil.cpp
terrain\Terrain\dxutil.h
terrain\Terrain\grass.bmp
terrain\Terrain\resource.h
terrain\Terrain\rock.bmp
terrain\Terrain\Terrain.exe
terrain\Terrain\Terrain.dsp
terrain\Terrain\Terrain.plg
terrain\Terrain\Terrain.cpp
terrain\Terrain.ncb
terrain\Terrain.sln
terrain\Terrain.suo
terrain\terrain.dsw
terrain\terrain.opt
terrain\Terrain
terrain
terrain说明.txt