Introduction - If you have any usage issues, please Google them yourself
Three-dimensional human motion data processing and display, based on inverse kinematics Inverse Kinematics of motion control, algorithm completed quaternion, Euler angle interpolation. The program uses the FLTK graphics library, because it is a static link library, you can leave the platform. Research using this procedure three-dimensional game engine control characters, great reference value.
Packet : 41695027proj3.rar filelist
proj3\3DPicker.cpp
proj3\3DUtils.cpp
proj3\3DUtils.h
proj3\Bone.cpp
proj3\debug.cpp
proj3\debug.h
proj3\ik.cpp
proj3\ik.h
proj3\interpolater.cpp
proj3\main.cpp
proj3\Marker.cpp
proj3\Marker.h
proj3\MotionCapturer.cpp
proj3\MotionCapturer.h
proj3\p3_3DUtils.cpp
proj3\parser.cpp
proj3\proj.h
proj3\proj3.dsp
proj3\proj3.dsw
proj3\proj3.ncb
proj3\proj3.opt
proj3\proj3.plg
proj3\quatSpline.cpp
proj3\RotConverter.cpp
proj3\RotConverter.h
proj3\RunButton.cpp
proj3\RunButton.h
proj3\stage.cpp
proj3\Utils.h
proj3\vector.cpp
proj3\vector.h
proj3\viewer.cpp
proj3\viewer.h
proj3