Introduction - If you have any usage issues, please Google them yourself
Matrix is based on OPENGL developed 3d racing game, compile the need for the development of the Treasury OPENGL. Directory structure is divided into the model, type detection, the main program, such as mathematical calculations
Packet : 115157724matrix.rar filelist
Matrix.vcproj
StdAfx.cpp
StdAfx.h
common\IniFile.cpp
common\IniFile.h
common\Timer.cpp
common\Timer.h
gameplay\AiCar.cpp
gameplay\AiCar.h
gameplay\Camera.cpp
gameplay\Camera.h
gameplay\CarObject.cpp
gameplay\CarObject.h
gameplay\Map.cpp
gameplay\Map.h
gameplay\ObjectDataTypes.h
gameplay\PlayerCar.cpp
gameplay\PlayerCar.h
gameplay\StaticActor.cpp
gameplay\StaticActor.h
input\Input.cpp
input\Input.h
main\Game.cpp
main\Game.h
math\AABB3.cpp
math\AABB3.h
math\MathUtil.cpp
math\MathUtil.h
math\Matrix.cpp
math\Matrix.h
math\Plane.cpp
math\Plane.h
math\Sphere.cpp
math\Sphere.h
math\Vector3.h
model\Model.cpp
model\Model.h
model\TriMesh.cpp
model\TriMesh.h
opengl\OGLutil.cpp
opengl\OGLutil.h
res\3ds.cpp
res\3ds.h
res\ModelLoadManager.cpp
res\ModelLoadManager.h
res\Texture.cpp
res\Texture.h
scene\Frustum.cpp
scene\Frustum.h
scene\QuadTree.cpp
scene\QuadTree.h
scene\SceneManager.cpp
scene\SceneManager.h
scene\SceneObject.cpp
scene\SceneObject.h
scene\SkyBox.cpp
scene\SkyBox.h
common
gameplay
input
main
math
model
opengl
res
scene