Introduction - If you have any usage issues, please Google them yourself
A dynamic surface rendering of the procedures, the use of vertex shaders and pixel shader to achieve a real choppy effect, the effect of voxel freshel. Application opengl and cg language! Rendering source: main.cpp, CRenderer.hpp, CRenderer.cpp vertex shaders: vpWaterDM.cg pixel shader: fpWaterDM.cg
Packet : 25811224watershader.rar filelist
CRenderer.hpp
fpWaterDM.cg
glext.h
glut32.dll
main.cpp
readme.txt
shader.exe
shader.ncb
shader.sln
shader.vcproj
vpWaterDM.cg
Data\FoamNV40.raw
Data\Hmaps\WaterH00.raw
Data\Hmaps\WaterH01.raw
Data\Hmaps\WaterH02.raw
Data\Hmaps\WaterH03.raw
Data\Hmaps\WaterH04.raw
Data\Hmaps\WaterH05.raw
Data\Hmaps\WaterH06.raw
Data\Hmaps\WaterH07.raw
Data\Hmaps\WaterH08.raw
Data\Hmaps\WaterH09.raw
Data\Hmaps\WaterH10.raw
Data\Hmaps\WaterH11.raw
Data\Hmaps\WaterH12.raw
Data\Hmaps\WaterH13.raw
Data\Hmaps\WaterH14.raw
Data\Hmaps\WaterH15.raw
Data\Land_c.raw
Data\Land_h.raw
Data\noise.raw
Data\Terrain_negx.raw
Data\Terrain_negy.raw
Data\Terrain_negz.raw
Data\Terrain_posx.raw
Data\Terrain_posy.raw
Data\Terrain_posz.raw
cg.dll
cgGL.dll
CRenderer.cpp
Data\Hmaps
Data