Introduction - If you have any usage issues, please Google them yourself
Tankedaizhan the original code, VC6.0 compiler hematemesis recommended the adoption of this procedure can have real-time game of the general framework of procedures
Packet : 33753130battlecity_src.zip filelist
Game/
Game/BattleCity.dsp
Game/BattleCity.rc
Game/Debug/
Game/Game.cpp
Game/Game.h
Game/graphics/
Game/graphics/bonus.bmp
Game/graphics/bore.bmp
Game/graphics/bullet.bmp
Game/graphics/enemy.bmp
Game/graphics/explode1.bmp
Game/graphics/explode2.bmp
Game/graphics/flag.bmp
Game/graphics/gameover.bmp
Game/graphics/misc.bmp
Game/graphics/num.bmp
Game/graphics/player1.bmp
Game/graphics/player2.bmp
Game/graphics/shield.bmp
Game/graphics/splash.bmp
Game/graphics/tile.bmp
Game/Input.cpp
Game/Input.h
Game/map/
Game/map/level1.map
Game/map/level10.map
Game/map/level11.map
Game/map/level12.map
Game/map/level13.map
Game/map/level14.map
Game/map/level15.map
Game/map/level16.map
Game/map/level17.map
Game/map/level18.map
Game/map/level19.map
Game/map/level2.map
Game/map/level20.map
Game/map/level3.map
Game/map/level4.map
Game/map/level5.map
Game/map/level6.map
Game/map/level7.map
Game/map/level8.map
Game/map/level9.map
Game/Plane.cpp
Game/Plane.h
Game/Release/
Game/res/
Game/resource.h
Game/res/tank.ico
Game/sound/
Game/Sound.cpp
Game/Sound.h
Game/sound/Bang.wav
Game/sound/Fanfare.wav
Game/sound/Gunfire.wav
Game/sound/hit.wav
Game/sound/Peow.wav
Game/Sprite.cpp
Game/Sprite.h
Game/wavread.cpp
Game/wavread.h