Introduction - If you have any usage issues, please Google them yourself
Client/Server model (Client/Server model). The model is based on two points: 1. The non-equivalence of hosts on the network; 2. Communication is completely asynchronous.
Packet : 103244847cs.rar filelist
Server\ReadMe.txt
Server\res\1.jpg
Server\res\icon1.ico
Server\res\Server.ico
Server\res\Server.rc2
Server\resource.h
Server\Server.aps
Server\Server.clw
Server\Server.cpp
Server\Server.dsp
Server\Server.dsw
Server\Server.h
Server\Server.ncb
Server\Server.opt
Server\Server.plg
Server\Server.rc
Server\ServerDlg.cpp
Server\ServerDlg.h
Server\StdAfx.cpp
Server\StdAfx.h
Client\Client.aps
Client\Client.clw
Client\Client.cpp
Client\Client.dsp
Client\Client.dsw
Client\Client.h
Client\Client.ncb
Client\Client.opt
Client\Client.plg
Client\Client.rc
Client\ClientDlg.cpp
Client\ClientDlg.h
Client\ReadMe.txt
Client\res\Client.ico
Client\res\Client.rc2
Client\resource.h
Client\StdAfx.cpp
Client\StdAfx.h
Server\res
Client\res
Server
Client