Introduction - If you have any usage issues, please Google them yourself
Based on vc++ 6.0, MFC, and OPENGL development platform, using fractal geometry of random midpoint displacement algorithm and diomand-square algorithm, to generate a very nice simulation of random terrain.
Packet : 11912916terrain.rar filelist
terrain\COpenGLView.cpp
terrain\COpenGLView.h
terrain\Fractal Example.aps
terrain\Fractal Example.clw
terrain\Fractal Example.cpp
terrain\Fractal Example.dsp
terrain\Fractal Example.dsw
terrain\Fractal Example.h
terrain\Fractal Example.ncb
terrain\Fractal Example.opt
terrain\Fractal Example.plg
terrain\Fractal Example.rc
terrain\Fractal ExampleDoc.cpp
terrain\Fractal ExampleDoc.h
terrain\Fractal ExampleView.cpp
terrain\Fractal ExampleView.h
terrain\FractalOptionsDlg.cpp
terrain\FractalOptionsDlg.h
terrain\FRACTMOD.C
terrain\FRACTMOD.H
terrain\MainFrm.cpp
terrain\MainFrm.h
terrain\OpenGLView.cpp
terrain\OpenGLView.h
terrain\ReadMe.txt
terrain\RES\Fractal Example.ico
terrain\RES\Fractal Example.rc2
terrain\RES\Fractal ExampleDoc.ico
terrain\RES\Thumbs.db
terrain\RES\Toolbar.bmp
terrain\RESOURCE.H
terrain\StdAfx.cpp
terrain\StdAfx.h
terrain\运行.lnk
terrain\Debug
terrain\RES
terrain