Introduction - If you have any usage issues, please Google them yourself
Through vc++ Programming 3DS format model loading, and roaming can be achieved using opengl vc++ Development,
Packet : 1012593743dsloader.rar filelist
3DSLoader\3DSFile.cpp
3DSLoader\3DSFile.h
3DSLoader\3DSLoader.cpp
3DSLoader\3DSLoader.exe
3DSLoader\3DSLoader.h
3DSLoader\3DSLoader.ncb
3DSLoader\3DSLoader.sln
3DSLoader\3DSLoader.suo
3DSLoader\3DSLoader.vcproj
3DSLoader\Camera.cpp
3DSLoader\Camera.h
3DSLoader\CBMPLoader.cpp
3DSLoader\CBMPLoader.h
3DSLoader\cyborg.bmp
3DSLoader\data\back.BMP
3DSLoader\data\box.tga
3DSLoader\data\cloud.BMP
3DSLoader\data\Desktop_.ini
3DSLoader\data\detail.BMP
3DSLoader\data\front.BMP
3DSLoader\data\left.BMP
3DSLoader\data\right.BMP
3DSLoader\data\terrain.BMP
3DSLoader\data\terrain.raw
3DSLoader\data\top.BMP
3DSLoader\Font.cpp
3DSLoader\Font.h
3DSLoader\GLFrame.cpp
3DSLoader\GLFrame.h
3DSLoader\GLWindow.cpp
3DSLoader\GLWindow.h
3DSLoader\model.3ds
3DSLoader\SkyBox.cpp
3DSLoader\SkyBox.h
3DSLoader\stdafx.cpp
3DSLoader\stdafx.h
3DSLoader\Terrain.cpp
3DSLoader\Terrain.h
3DSLoader\Vector.cpp
3DSLoader\Vector.h
3DSLoader\data
3DSLoader\Debug
3DSLoader