Introduction - If you have any usage issues, please Google them yourself
Through the repeated use of a small vertex buffer to reduce the demand for memory will be the culmination of CPU from the frame buffer update released
Packet : 115157674gputerrain.rar filelist
GPUTerrain
GPUTerrain\Camera.cpp
GPUTerrain\Camera.h
GPUTerrain\EmptyProject.aps
GPUTerrain\EmptyProject.exe
GPUTerrain\EmptyProject.jpg
GPUTerrain\EmptyProject.rc
GPUTerrain\Frustum.cpp
GPUTerrain\Frustum.h
GPUTerrain\GPUTerrain.cpp
GPUTerrain\GPUTerrain.fx
GPUTerrain\GPUTerrain.manifest
GPUTerrain\GPUTerrain.ncb
GPUTerrain\GPUTerrain.sln
GPUTerrain\GPUTerrain.suo
GPUTerrain\GPUTerrain.vcproj
GPUTerrain\HeightQuery.cpp
GPUTerrain\HeightQuery.fx
GPUTerrain\HeightQuery.h
GPUTerrain\Heightfield.cpp
GPUTerrain\Heightfield.h
GPUTerrain\IndexBuffer.cpp
GPUTerrain\IndexBuffer.h
GPUTerrain\Terrain.cpp
GPUTerrain\Terrain.h
GPUTerrain\VertexBuffer.cpp
GPUTerrain\VertexBuffer.h
GPUTerrain\heightfield.dds
GPUTerrain\makefile.x64
GPUTerrain\normalmap.dds
GPUTerrain\resource.h
GPUTerrain\DXUT
GPUTerrain\DXUT\DXUT.cpp
GPUTerrain\DXUT\DXUT.h
GPUTerrain\DXUT\DXUTMesh.cpp
GPUTerrain\DXUT\DXUTMesh.h
GPUTerrain\DXUT\DXUTSettingsDlg.cpp
GPUTerrain\DXUT\DXUTSettingsDlg.h
GPUTerrain\DXUT\DXUTenum.cpp
GPUTerrain\DXUT\DXUTenum.h
GPUTerrain\DXUT\DXUTgui.cpp
GPUTerrain\DXUT\DXUTgui.h
GPUTerrain\DXUT\DXUTmisc.cpp
GPUTerrain\DXUT\DXUTmisc.h
GPUTerrain\DXUT\DXUTsound.cpp
GPUTerrain\DXUT\DXUTsound.h
GPUTerrain\DXUT\directx.ico
GPUTerrain\DXUT\dxstdafx.cpp
GPUTerrain\DXUT\dxstdafx.h