Introduction - If you have any usage issues, please Google them yourself
VC realize the example of rendering to texture, use a programming interface DIRECTX.
Packet : 43680553rt_framebuffer.zip filelist
rt_FrameBuffer/
rt_FrameBuffer/app.cpp
rt_FrameBuffer/colorsel.cpp
rt_FrameBuffer/colorsel.h
rt_FrameBuffer/d3dapp.cpp
rt_FrameBuffer/d3dapp.h
rt_FrameBuffer/d3dfont.cpp
rt_FrameBuffer/d3dfont.h
rt_FrameBuffer/d3dres.h
rt_FrameBuffer/d3dutil.cpp
rt_FrameBuffer/d3dutil.h
rt_FrameBuffer/DirectX.ico
rt_FrameBuffer/dxutil.cpp
rt_FrameBuffer/dxutil.h
rt_FrameBuffer/resource.h
rt_FrameBuffer/rt/
rt_FrameBuffer/rt/app.h
rt_FrameBuffer/rt/hr.cpp
rt_FrameBuffer/rt/hr.h
rt_FrameBuffer/rt/mat.h
rt_FrameBuffer/rt/mesh.h
rt_FrameBuffer/rt/misc.h
rt_FrameBuffer/rt/states.h
rt_FrameBuffer/rt/surface.h
rt_FrameBuffer/rt/texture.h
rt_FrameBuffer/rt/tstring.h
rt_FrameBuffer/rt/vertexbuf.h
rt_FrameBuffer/rt_FrameBuffer.cpp
rt_FrameBuffer/rt_FrameBuffer.dsp
rt_FrameBuffer/rt_FrameBuffer.h
rt_FrameBuffer/rt_FrameBuffer.rc