Introduction - If you have any usage issues, please Google them yourself
This is developed under OPENGL a game source code, very good.
Packet : 91331958mygame.rar filelist
MYGAME\AST.CPP
MYGAME\AST.H
MYGAME\AST3D.CPP
MYGAME\AST3D.H
MYGAME\AST3DFRACT.CPP
MYGAME\AST3DFRACT.H
MYGAME\BULLET.CPP
MYGAME\BULLET.H
MYGAME\BULLETFIREBALL.CPP
MYGAME\BULLETFIREBALL.H
MYGAME\DATA\AST.PNG
MYGAME\DATA\AST.RAW
MYGAME\DATA\ASTR.PNG
MYGAME\DATA\EXPLODE.WAV
MYGAME\DATA\FIRE.WAV
MYGAME\DATA\INTRO.XM
MYGAME\DATA\NEWSHIP.RAW
MYGAME\DATA\SHIP.PNG
MYGAME\DATA\SHIP.RAW
MYGAME\DATA\SHIPEXPLODE.WAV
MYGAME\DATA\TEST.PNG
MYGAME\DATA\TETRA.RAW
MYGAME\DATA\TITLE.RAW
MYGAME\DATA
MYGAME\DLL\AUDIOW32.DLL
MYGAME\DLL\GLUT32.DLL
MYGAME\DLL
MYGAME\EXP.CPP
MYGAME\EXP.H
MYGAME\EXTERN.H
MYGAME\FRAGMENT.CPP
MYGAME\FRAGMENT.H
MYGAME\GAMEINTRO.CPP
MYGAME\GAMEINTRO.H
MYGAME\GAMEOBJ.CPP
MYGAME\GAMEOBJ.H
MYGAME\GAMEOBJTIMED.CPP
MYGAME\GAMEOBJTIMED.H
MYGAME\GAMESECTION.CPP
MYGAME\GAMESECTION.H
MYGAME\GAMESESSION.CPP
MYGAME\GAMESESSION.H
MYGAME\INCLUDE\AUDIO.H
MYGAME\INCLUDE\GL\GLPNG.H
MYGAME\INCLUDE\GL\GLUT.H
MYGAME\INCLUDE\GL
MYGAME\INCLUDE\VCG\POINT3.H
MYGAME\INCLUDE\VCG\SPHERE3.H
MYGAME\INCLUDE\VCG\UTILITY.H
MYGAME\INCLUDE\VCG
MYGAME\INCLUDE
MYGAME\LIB\AUDW32VC.LIB
MYGAME\LIB\GLPNG.LIB
MYGAME\LIB\GLUT32.LIB
MYGAME\LIB
MYGAME\MAINFRM.CPP
MYGAME\MAINFRM.H
MYGAME\MYGAME.APS
MYGAME\MYGAME.CLW
MYGAME\MYGAME.CPP
MYGAME\MYGAME.DSP
MYGAME\MYGAME.DSW
MYGAME\MYGAME.EXE
MYGAME\MYGAME.H
MYGAME\MYGAME.NCB
MYGAME\MYGAME.OPT
MYGAME\MYGAME.PLG
MYGAME\MYGAME.RC
MYGAME\MYGAMEDOC.CPP
MYGAME\MYGAMEDOC.H
MYGAME\MYGAMEVIEW.CPP
MYGAME\MYGAMEVIEW.H
MYGAME\README.TXT
MYGAME\RES\MYGAME.ICO
MYGAME\RES\MYGAME.RC2
MYGAME\RES\MYGAMEDOC.ICO
MYGAME\RES\Thumbs.db
MYGAME\RES\TOOLBAR.BMP
MYGAME\RES
MYGAME\RESOURCE.H
MYGAME\SHIP.CPP
MYGAME\SHIP.H
MYGAME\SHIP3D.CPP
MYGAME\SHIP3D.H
MYGAME\STARS.CPP
MYGAME\STARS.H
MYGAME\STDAFX.CPP
MYGAME\STDAFX.H
MYGAME\TRIANGLE.CPP
MYGAME\TRIANGLE.H
MYGAME\UTILITY.CPP
MYGAME\UTILITY.H
MYGAME