Introduction - If you have any usage issues, please Google them yourself
The use of C++ Realize the KLT tracking algorithm, through the efficiency of GPU algorithms improve.
Packet : 59564349gpu-klt-1.0.zip filelist
GPU-KLT-1.0/
GPU-KLT-1.0/Apps/
GPU-KLT-1.0/Apps/CMakeLists.txt
GPU-KLT-1.0/Apps/GL/
GPU-KLT-1.0/Apps/GL/CMakeLists.txt
GPU-KLT-1.0/Apps/GL/klt_for_video.cpp
GPU-KLT-1.0/CMakeLists.txt
GPU-KLT-1.0/Config/
GPU-KLT-1.0/Config/v3d_macros.cmake
GPU-KLT-1.0/COPYING.TXT
GPU-KLT-1.0/GL/
GPU-KLT-1.0/GL/Shaders/
GPU-KLT-1.0/GL/Shaders/klt_detector_build_histpyr.cg
GPU-KLT-1.0/GL/Shaders/klt_detector_discriminator.cg
GPU-KLT-1.0/GL/Shaders/klt_detector_nonmax.cg
GPU-KLT-1.0/GL/Shaders/klt_detector_pass1.cg
GPU-KLT-1.0/GL/Shaders/klt_detector_pass2.cg
GPU-KLT-1.0/GL/Shaders/klt_detector_traverse_histpyr.cg
GPU-KLT-1.0/GL/Shaders/klt_tracker.cg
GPU-KLT-1.0/GL/Shaders/klt_tracker_with_gain.cg
GPU-KLT-1.0/GL/Shaders/pyramid_pass1h.cg
GPU-KLT-1.0/GL/Shaders/pyramid_pass1v.cg
GPU-KLT-1.0/GL/Shaders/pyramid_pass2.cg
GPU-KLT-1.0/GL/Shaders/pyramid_with_derivative_pass1h.cg
GPU-KLT-1.0/GL/Shaders/pyramid_with_derivative_pass1v.cg
GPU-KLT-1.0/GL/Shaders/pyramid_with_derivative_pass2.cg
GPU-KLT-1.0/GL/Shaders/undistort_parametric.cg
GPU-KLT-1.0/GL/v3d_gpubase.cpp
GPU-KLT-1.0/GL/v3d_gpubase.h
GPU-KLT-1.0/GL/v3d_gpuklt.cpp
GPU-KLT-1.0/GL/v3d_gpuklt.h
GPU-KLT-1.0/GL/v3d_gpupyramid.cpp
GPU-KLT-1.0/GL/v3d_gpupyramid.h
GPU-KLT-1.0/GL/v3d_gpuundistort.cpp
GPU-KLT-1.0/GL/v3d_gpuundistort.h
GPU-KLT-1.0/README.TXT