Introduction - If you have any usage issues, please Google them yourself
In MFC, the use of OpenGL to achieve a process of collapse of a dam on the border, as well as a physical barrier definition.
Packet : 95302925mfc_opengl_sph.rar filelist
MFC_OpenGL_SPH\MFC_Based_SPH.suo
MFC_OpenGL_SPH\MFC_Based_SPH.sln
MFC_OpenGL_SPH\MFC_Based_SPH\MFC_Based_SPH.vcproj
MFC_OpenGL_SPH\MFC_Based_SPH\MainFrm.h
MFC_OpenGL_SPH\MFC_Based_SPH\stdafx.h
MFC_OpenGL_SPH\MFC_Based_SPH\MFC_Based_SPH.rc
MFC_OpenGL_SPH\MFC_Based_SPH\MFC_Based_SPHDoc.cpp
MFC_OpenGL_SPH\MFC_Based_SPH\MFC_Based_SPHDoc.h
MFC_OpenGL_SPH\MFC_Based_SPH\MFC_Based_SPHView.cpp
MFC_OpenGL_SPH\MFC_Based_SPH\res\Toolbar.bmp
MFC_OpenGL_SPH\MFC_Based_SPH\res\MFC_Based_SPH.rc2
MFC_OpenGL_SPH\MFC_Based_SPH\res\MFC_Based_SPH.ico
MFC_OpenGL_SPH\MFC_Based_SPH\res\MFC_Based_SPHDoc.ico
MFC_OpenGL_SPH\MFC_Based_SPH\MFC_Based_SPH.cpp
MFC_OpenGL_SPH\MFC_Based_SPH\MFC_Based_SPHView.h
MFC_OpenGL_SPH\MFC_Based_SPH\MFC_Based_SPH.h
MFC_OpenGL_SPH\MFC_Based_SPH\MFC_Based_SPH.vcproj.LIUM.liuming.user
MFC_OpenGL_SPH\MFC_Based_SPH\MainFrm.cpp
MFC_OpenGL_SPH\MFC_Based_SPH\stdafx.cpp
MFC_OpenGL_SPH\MFC_Based_SPH\ReadMe.txt
MFC_OpenGL_SPH\MFC_Based_SPH\Resource.h
MFC_OpenGL_SPH\MFC_Based_SPH.ncb
MFC_OpenGL_SPH\MFC_Based_SPH\res
MFC_OpenGL_SPH\MFC_Based_SPH
MFC_OpenGL_SPH