Introduction - If you have any usage issues, please Google them yourself
Physics-based real-time rendering of atmospheric effects, using look-up table method for calculating real-time color to find, can be used in large-scale simulation system
Packet : 3970968demo.rar filelist
demo
demo\AtmosphereTest.aps
demo\AtmosphereTest.dsp
demo\AtmosphereTest.dsw
demo\AtmosphereTest.exe
demo\AtmosphereTest.ncb
demo\AtmosphereTest.rc
demo\AtmosphereTest.sln
demo\AtmosphereTest.suo
demo\AtmosphereTest.vcproj
demo\Debug
demo\Font.h
demo\GameApp.cpp
demo\GameApp.h
demo\GameEngine.cpp
demo\GameEngine.h
demo\GLUtil.cpp
demo\GLUtil.h
demo\icon1.ico
demo\LIBCID.LIB
demo\LIBCID.LIB.bak
demo\ListTemplates.h
demo\Master.cpp
demo\Master.h
demo\Matrix.cpp
demo\Matrix.h
demo\Noise.cpp
demo\Noise.h
demo\PixelBuffer.cpp
demo\PixelBuffer.h
demo\Readme.txt
demo\resource.h
demo\screen1.jpg
demo\screen2.jpg
demo\Texture.cpp
demo\Texture.h
demo\wglext.h
demo\WndClass.h