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DX11龙书中译
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Update : 2019-06-03
Size : 5.74mb
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Introduction - If you have any usage issues, please Google them yourself
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Game programming based on DirectX, suitable for beginners, for reference only
Packet file list
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Filename
Size
Update
DX11龙书中译
0
2017-03-03
DX11龙书中译\1.1向量.docx
67705
2017-01-22
DX11龙书中译\1.2长度和单位向量.docx
39971
2017-01-22
DX11龙书中译\1.3点积.docx
81796
2017-01-22
DX11龙书中译\1.4叉积.docx
55635
2017-01-22
DX11龙书中译\1.5点.docx
32085
2017-01-22
DX11龙书中译\10.1深度模板格式及清空操作.docx
42256
2017-03-03
DX11龙书中译\10.2模板测试.docx
15139
2017-03-03
DX11龙书中译\10.3深度模板状态块.docx
19766
2017-03-03
DX11龙书中译\10.4平面镜像的实现.docx
61051
2017-03-03
DX11龙书中译\11.1几何着色器编程.docx
31986
2017-03-03
DX11龙书中译\11.2树广告牌演示程序.docx
114931
2017-03-03
DX11龙书中译\11.3纹理数组.docx
93046
2017-03-03
DX11龙书中译\16.1屏幕到投影窗口的变换.docx
103632
2017-03-03
DX11龙书中译\16.2世界本地空间中的拾取射线.docx
16532
2017-03-03
DX11龙书中译\17.1立方体贴图映射.docx
23648
2017-03-03
DX11龙书中译\17.2环境贴图.docx
133913
2017-03-03
DX11龙书中译\17.3对天空进行纹理映射.docx
26120
2017-03-03
DX11龙书中译\17.4模拟反射.docx
32703
2017-03-03
DX11龙书中译\18.1为什么要使用法线贴图映射.docx
101938
2017-03-03
DX11龙书中译\18.2法线贴图.docx
35866
2017-03-03
DX11龙书中译\18.3纹理正切空间.docx
83564
2017-03-03
DX11龙书中译\18.4顶点正切空间.docx
15914
2017-03-03
DX11龙书中译\18.5在切线空间和物体空间之间变换.docx
21583
2017-03-03
DX11龙书中译\18.6着色器代码.docx
26452
2017-03-03
DX11龙书中译\2.1定义.docx
39342
2017-01-22
DX11龙书中译\2.2矩阵乘法.docx
31687
2017-01-22
DX11龙书中译\2.3转置矩阵.docx
19609
2017-01-22
DX11龙书中译\2.4单位矩阵.docx
27549
2017-01-22
DX11龙书中译\2.5矩阵行列式.docx
43616
2017-01-22
DX11龙书中译\2.6伴随矩阵.docx
21288
2017-01-22
DX11龙书中译\2.7逆矩阵.docx
33578
2017-01-22
DX11龙书中译\2.9小结.docx
17194
2017-01-22
DX11龙书中译\3.1线性变换.docx
138920
2017-01-22
DX11龙书中译\3.2仿射变换.docx
82015
2017-01-22
DX11龙书中译\3.3组合变换.docx
42204
2017-01-22
DX11龙书中译\3.4坐标转换变换.docx
114217
2017-01-22
DX11龙书中译\3.5转换矩阵与坐标转换矩阵的对比.docx
32276
2017-01-22
DX11龙书中译\3.6XNA数学库中的转换函数.docx
14793
2017-01-22
DX11龙书中译\3.7小结.docx
22705
2017-01-22
DX11龙书中译\4.1准备工作.docx
145460
2019-05-06
DX11龙书中译\4.2对Direct3D进行初始化.docx
78695
2017-01-22
DX11龙书中译\4.3计时和动画.docx
33584
2017-01-22
DX11龙书中译\4.4演示程序框架.docx
31036
2017-01-22
DX11龙书中译\4.5调试Direct3D应用程序.docx
34728
2017-01-22
DX11龙书中译\4.6小结.docx
17476
2017-01-22
DX11龙书中译\5.10光栅化阶段.docx
71126
2017-01-22
DX11龙书中译\5.11像素着色器阶段.docx
13724
2017-01-22
DX11龙书中译\5.12输出合并阶段.docx
13814
2017-01-22
DX11龙书中译\5.13小结.docx
16666
2017-01-22
DX11龙书中译\5.1三维视觉.docx
121783
2017-01-22
DX11龙书中译\5.2模型的表现形式.docx
43274
2017-01-22
DX11龙书中译\5.3基本计算机颜色.docx
59524
2017-01-22
DX11龙书中译\5.4渲染管线概述.docx
50891
2017-01-22
DX11龙书中译\5.5输入装配阶段.docx
67981
2017-01-22
DX11龙书中译\5.6顶点着色器阶段.docx
243759
2017-01-22
DX11龙书中译\5.7曲面细分阶段.docx
527557
2017-01-22
DX11龙书中译\5.8几何着色器阶段.docx
15034
2017-01-22
DX11龙书中译\5.9裁剪阶段.docx
43418
2017-01-22
DX11龙书中译\6.10山峰与河谷演示程序.docx
135180
2017-01-22
DX11龙书中译\6.12从文件加载几何体.docx
73256
2017-01-22
DX11龙书中译\6.13动态顶点缓冲.docx
92733
2017-01-22
DX11龙书中译\6.1顶点和顶点布局.docx
50514
2017-01-22
DX11龙书中译\6.2顶点缓冲.docx
28553
2017-01-22
DX11龙书中译\6.3索引和索引缓冲.docx
43226
2017-01-22
DX11龙书中译\6.4顶点着色器示例.docx
45379
2017-01-22
DX11龙书中译\6.5常量缓冲.docx
16299
2017-01-22
DX11龙书中译\6.6像素着色器示例.docx
50017
2017-01-22
DX11龙书中译\6.7渲染状态.docx
19699
2017-01-22
DX11龙书中译\6.8Effects.docx
53603
2017-01-22
DX11龙书中译\6.9颜色立方体演示程序.docx
39953
2017-01-22
DX11龙书中译\7.10点光.docx
30994
2017-02-06
DX11龙书中译\7.11聚光灯.docx
33855
2017-02-06
DX11龙书中译\7.12 实现.docx
22544
2017-02-06
DX11龙书中译\7.13光照演示程序.docx
56861
2017-02-06
DX11龙书中译\7.1光照与材质的相互作用.docx
56471
2017-02-06
DX11龙书中译\7.2法线向量.docx
74042
2017-02-06
DX11龙书中译\7.3兰伯特余弦定理.docx
44990
2017-02-06
DX11龙书中译\7.4漫反射光.docx
21011
2017-02-06
DX11龙书中译\7.5环境光.docx
13093
2017-02-06
DX11龙书中译\7.6镜面光.docx
77020
2017-02-06
DX11龙书中译\7.7重点摘要.docx
23051
2017-02-06
DX11龙书中译\7.8指定材质.docx
45187
2017-02-06
DX11龙书中译\7.9平行光.docx
35411
2017-02-06
DX11龙书中译\8.10地形纹理演示程序.docx
55971
2017-02-06
DX11龙书中译\8.11压缩纹理格式.docx
91791
2017-02-06
DX11龙书中译\8.12小结.docx
15377
2017-02-06
DX11龙书中译\8.1纹理和资源概述.docx
46154
2017-02-06
DX11龙书中译\8.2纹理坐标.docx
203941
2017-02-06
DX11龙书中译\8.3创建和启用纹理.docx
18095
2017-02-06
DX11龙书中译\8.4过滤器.docx
134139
2017-02-06
DX11龙书中译\8.5纹理采样.docx
16835
2017-02-06
DX11龙书中译\8.6把纹理作为材质.docx
14208
2017-02-06
DX11龙书中译\8.8寻址模式.docx
119503
2017-02-06
DX11龙书中译\8.9对纹理进行变换.docx
14534
2017-02-06
DX11龙书中译\9.1混合方程.docx
40953
2017-02-06
DX11龙书中译\9.2混合操作.docx
14581
2017-02-06
DX11龙书中译\9.3混合系数.docx
20005
2017-02-06
DX11龙书中译\9.4混合状态.docx
19694
2017-02-06
DX11龙书中译\9.5例子.docx
84739
2017-02-06
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