Introduction - If you have any usage issues, please Google them yourself
win api to create the window passed to the ogre, with the ogre rendering window
Packet : 103244863ogre32.rar filelist
Ogre32\bin\clean.bat
Ogre32\bin\EmptyD.exe
Ogre32\bin\EmptyD.ilk
Ogre32\bin\EmptyD1.exe
Ogre32\bin\Media\materials\scripts\Ogre.material
Ogre32\bin\Media\materials\scripts\sea.material
Ogre32\bin\Media\materials\textures\cursor.png
Ogre32\bin\Media\materials\textures\dirt01.jpg
Ogre32\bin\Media\materials\textures\GreenSkin.jpg
Ogre32\bin\Media\materials\textures\ogreborder.png
Ogre32\bin\Media\materials\textures\ogrebordercenter.png
Ogre32\bin\Media\materials\textures\ogreborderUp.png
Ogre32\bin\Media\materials\textures\spheremap.png
Ogre32\bin\Media\materials\textures\Thumbs.db
Ogre32\bin\Media\materials\textures\WeirdEye.png
Ogre32\bin\Media\models\Box07.mesh
Ogre32\bin\Media\models\ogrehead.mesh
Ogre32\bin\media.cfg
Ogre32\bin\ogre.cfg
Ogre32\bin\Plugins.cfg
Ogre32\bin\resources.cfg
Ogre32\Empty.cpp
Ogre32\Empty.h
Ogre32\Empty.ncb
Ogre32\Empty.sln
Ogre32\Empty.suo
Ogre32\Empty.vcproj
Ogre32\Empty.vcproj.MS-06DED0342BF4.sea.user
Ogre32\Empty.vcproj.SEA.linhai.user
Ogre32\res\Empty.ico
Ogre32\res\Empty.rc
Ogre32\res\RCa03360
Ogre32\res\RCb03360
Ogre32\res\small.ico
Ogre32\res\Thumbs.db
Ogre32\Resource.h
Ogre32\stdafx.cpp
Ogre32\stdafx.h
Ogre32\UpgradeLog.XML
Ogre32\UpgradeLog2.XML
Ogre32\_UpgradeReport_Files\Thumbs.db
Ogre32\_UpgradeReport_Files\UpgradeReport.css
Ogre32\_UpgradeReport_Files\UpgradeReport.xslt
Ogre32\_UpgradeReport_Files\UpgradeReport_Minus.gif
Ogre32\_UpgradeReport_Files\UpgradeReport_Plus.gif
Ogre32\说明.txt
Ogre32\bin\Media\materials\scripts
Ogre32\bin\Media\materials\textures
Ogre32\bin\Media\materials
Ogre32\bin\Media\models
Ogre32\bin\Media
Ogre32\obj\Debug
Ogre32\bin
Ogre32\obj
Ogre32\res
Ogre32\_UpgradeReport_Files
Ogre32