Introduction - If you have any usage issues, please Google them yourself
Examples of indoor scenes roaming, as well as the collision detection function, it is good
Packet : 83390077quakebsp.rar filelist
Image.h
Init.cpp
jpeg.lib
jpeglib.h
main.cpp
main.h
Quake3Bsp.cpp
Quake3Bsp.h
QuakeBsp.exe
QuakeBsp.vcproj
Debug\BuildLog.htm
Debug\Camera.obj
Debug\Frustum.obj
Debug\Image.obj
Debug\Init.obj
Debug\main.obj
Debug\Quake3Bsp.obj
Debug\QuakeBsp.exe
Debug\QuakeBsp.ilk
Debug\QuakeBsp.pdb
Debug\vc70.idb
Debug\vc70.pdb
maps\Tutorial.bsp
textures\egyptians\ankhlite_wht.jpg
textures\egyptians\ankhlite_ylw.blend.jpg
textures\egyptians\ankhlite_ylw.jpg
textures\egyptians\bounce_effects.jpg
textures\egyptians\gold_groove.jpg
textures\egyptians\gold_trim01.jpg
textures\egyptians\gold_trim02.jpg
textures\egyptians\gold_trim03.jpg
textures\egyptians\heiro_01.jpg
textures\egyptians\leaf.tga
textures\egyptians\oldbrk_01.jpg
textures\egyptians\oldbrk_01broken13.jpg
textures\egyptians\oldbrk_03.jpg
textures\egyptians\oldbrk_03_bloody.jpg
textures\egyptians\oldstone2.jpg
textures\egyptians\oldstone2grooved.jpg
textures\egyptians\oldstone2_bas01.jpg
textures\egyptians\oldstone2_bas03.jpg
textures\egyptians\oldstone2_bas04.jpg
textures\egyptians\oldstone2_bas05.jpg
textures\egyptians\oldstone2_bas06.jpg
textures\egyptians\oldstone2_bas07.jpg
textures\egyptians\oldstone2_step.jpg
textures\egyptians\oldstone2_trim01.jpg
textures\egyptians\oldstone2_trim02.jpg
textures\egyptians\oldstone_ramses.jpg
textures\egyptians\plant_egy.tga
textures\egyptians\sand_egy.jpg
textures\egyptians\stei_tele2.jpg
Camera.cpp
Camera.h
Config.ini
Frustum.cpp
Frustum.h
Image.cpp
textures\egyptians
Debug
maps
textures