Introduction - If you have any usage issues, please Google them yourself
This sample illustrates how to use channel bins to perform generic rendering during the draw. This sample defines the class myApp, which is derived from vpApp, and draws a reticle using OpenGL by defining a vsChannelBin and overriding the draw bin processor to perform the rendering.
Packet : 91331982vp_channel_bin_ogl.rar filelist
vp_channel_bin_ogl\makefile
vp_channel_bin_ogl\readme.html
vp_channel_bin_ogl\vp_channel_bin_ogl.acf
vp_channel_bin_ogl\vp_channel_bin_ogl.cpp
vp_channel_bin_ogl\vp_channel_bin_ogl.vcproj
vp_channel_bin_ogl