Introduction - If you have any usage issues, please Google them yourself
Server and client communications, based on c++ Win32, the use of multi-threaded
Packet : 87361000chat1.rar filelist
chat1\Server\ReadMe.txt
chat1\Server\Server.cpp
chat1\Server\Server.ncb
chat1\Server\Server.sln
chat1\Server\Server.suo
chat1\Server\Server.vcproj
chat1\Server\stdafx.cpp
chat1\Server\stdafx.h
chat1\simpleclient\ReadMe.txt
chat1\simpleclient\simpleclient.cpp
chat1\simpleclient\simpleclient.ncb
chat1\simpleclient\simpleclient.sln
chat1\simpleclient\simpleclient.suo
chat1\simpleclient\simpleclient.vcproj
chat1\simpleclient\stdafx.cpp
chat1\simpleclient\stdafx.h
chat1\SimpleServer\ReadMe.txt
chat1\SimpleServer\resource.h
chat1\SimpleServer\serversoc.cpp
chat1\SimpleServer\serversocket.cpp
chat1\SimpleServer\serversocket.h
chat1\SimpleServer\SimpleServer.aps
chat1\SimpleServer\SimpleServer.cpp
chat1\SimpleServer\SimpleServer.ncb
chat1\SimpleServer\SimpleServer.rc
chat1\SimpleServer\SimpleServer.sln
chat1\SimpleServer\SimpleServer.suo
chat1\SimpleServer\SimpleServer.vcproj
chat1\SimpleServer\stdafx.cpp
chat1\SimpleServer\stdafx.h
chat1\Server\Debug
chat1\simpleclient\Debug
chat1\SimpleServer\Debug
chat1\Server
chat1\simpleclient
chat1\SimpleServer
chat1