Introduction - If you have any usage issues, please Google them yourself
This demo implements the marching cubes algorithm for constructing a polygonal model from an isosurface. The isosurface chosen here is a classical metaballs setup. Metaballs are isosurface chosen here is a classical metaballs setup. Metaballs are defined by field function that s the sum of R2/((ball.x- x)2+ (ball.y- y)2+ (ball.z- z)2) for all balls. The surface is defined to be where the sum is one.
Packet : 180877metaballs.zip filelist
MetaBalls/
MetaBalls/Main.cpp
MetaBalls/Main.h
MetaBalls/Makefile
MetaBalls/Metaballs.dsp
MetaBalls/Metaballs.dsw
MetaBalls/Metaballs.exe
MetaBalls/shader.shd
readme.txt
Textures/
Textures/CubeMaps/
Textures/CubeMaps/Glacier2/
Textures/CubeMaps/Glacier2/negx.jpg
Textures/CubeMaps/Glacier2/negy.jpg
Textures/CubeMaps/Glacier2/negz.jpg
Textures/CubeMaps/Glacier2/posx.jpg
Textures/CubeMaps/Glacier2/posy.jpg
Textures/CubeMaps/Glacier2/posz.jpg
Textures/Fonts/
Textures/Fonts/Future.dds
Textures/Fonts/Future.font