Introduction - If you have any usage issues, please Google them yourself
D3D 9SDK needs, a part of the graphics engine, including 3DS MAX plug-derived model file import, quadtree LOD, etc.
Packet : 2788583d sge.rar filelist
Demo_Mesh
Demo_Mesh\Demo_Mesh.cpp
Demo_Mesh\Demo_Mesh.dsp
Demo_Mesh\Demo_Mesh.dsw
Demo_Mesh\Demo_Mesh.ncb
Demo_Mesh\Demo_Mesh.opt
Demo_Mesh\ReadMe.txt
Demo_Mesh\StdAfx.cpp
Demo_Mesh\StdAfx.h
Demo_Terrain
Demo_Terrain\Demo_Terrain.cpp
Demo_Terrain\Demo_Terrain.dsp
Demo_Terrain\Demo_Terrain.dsw
Demo_Terrain\Demo_Terrain.ncb
Demo_Terrain\Demo_Terrain.opt
Demo_Terrain\ReadMe.txt
Demo_Terrain\StdAfx.cpp
Demo_Terrain\StdAfx.h
exe
exe\Data
exe\Data\heightmap.tga
exe\Data\male casual texture.png
exe\Data\men.3ds
exe\Data\men.MESH
exe\Data\terrain.ini
exe\Data\terrain_detail.jpg
exe\Data\terrain_texture.jpg
exe\log
exe\log\mesh.txt
exe\Release
exe\Release\Demo_Mesh.exe
exe\Release\Demo_Terrain.exe
exe\Release\SGEExp.dle
exe\Release\SGE_Resease.dll
exe\Release\说明.txt
exe\说明.txt
SGE_Main
SGE_Main\include
SGE_Main\include\Camera.h
SGE_Main\include\Frustum.h
SGE_Main\include\LODTerrain.h
SGE_Main\include\Mesh.h
SGE_Main\include\sge.h
SGE_Main\include\TileDefinitions.h
SGE_Main\lib
SGE_Main\lib\Debug
SGE_Main\lib\Debug\SGE_Debug.lib
SGE_Main\lib\Release
SGE_Main\lib\Release\SGE_Resease.lib
SGE_Main\scripts
SGE_Main\scripts\ReadMe.txt
SGE_Main\scripts\SGE.dsp
SGE_Main\scripts\SGE.dsw
SGE_Main\scripts\SGE.ncb
SGE_Main\scripts\SGE.opt
SGE_Main\src
SGE_Main\src\Camera.cpp
SGE_Main\src\Frustum.cpp
SGE_Main\src\LODTerrain.cpp
SGE_Main\src\Mesh.cpp
SGEMeshExporter
SGEMeshExporter\DllEntry.cpp
SGEMeshExporter\resource.h
SGEMeshExporter\SGEExp.cpp
SGEMeshExporter\SGEExp.def
SGEMeshExporter\SGEExp.dle
SGEMeshExporter\SGEExp.dsp
SGEMeshExporter\SGEExp.dsw
SGEMeshExporter\SGEExp.h
SGEMeshExporter\SGEExp.ilk
SGEMeshExporter\SGEExp.ncb
SGEMeshExporter\SGEExp.opt
SGEMeshExporter\SGEExp.rc
SGEMeshExporter\SGEFormat.h
SGEMeshExporter\SGEHelper.cpp
SGEMeshExporter\SGEHelper.h
Sge.opt
Sge.dsw
Sge.ncb