Introduction - If you have any usage issues, please Google them yourself
3Do game code, based on the difference of four terrain procedures, incomplete realization of the terrain.
Packet : 540359octree.zip filelist
copying
libs/all3937.dll
libs/allegro.h
libs/bealleg.h
libs/cygwin1.dll
libs/liballeg.a
libs/linalleg.h
libs/macalleg.h
libs/qnxalleg.h
libs/winalleg.h
libs/xalleg.h
octree/bullet.cpp
octree/bullet.h
octree/bullet.o
octree/cone3d.cpp
octree/cone3d.h
octree/cone3d.h.$$$
octree/cone3d.o
octree/cone3dfont.cpp
octree/cone3dfont.h
octree/cone3dfont.o
octree/cone3dfrustum.cpp
octree/cone3dfrustum.h
octree/cone3dfrustum.o
octree/cone3dmd2.cpp
octree/cone3dmd2.h
octree/cone3dmd2.o
octree/cone3doctree.cpp
octree/cone3doctree.h
octree/cone3doctree.o
octree/cone3dpcx.cpp
octree/cone3dpcx.h
octree/cone3dpcx.o
octree/cone3dtga.cpp
octree/cone3dtga.h
octree/cone3dtga.o
octree/cone3dtrigs.h
octree/data/
octree/data/all3937.dll
octree/data/fonts/
octree/data/fonts/alpine1.glf
octree/data/fonts/arial1.glf
octree/data/fonts/broadway1.glf
octree/data/fonts/courier1.glf
octree/data/fonts/cricket1.glf
octree/data/fonts/crystal1.glf
octree/data/fonts/garamond1.glf
octree/data/fonts/gothic1.glf
octree/data/fonts/penta1.glf
octree/data/fonts/techno0.glf
octree/data/fonts/techno1.glf
octree/data/fonts/times_new1.glf
octree/data/level1/
octree/data/level1.raw
octree/data/level1/cdata.bmp
octree/data/level1/hdata.bmp
octree/data/level1/hminfo.txt
octree/data/level1/hminfo.txt.$$$
octree/data/level1/tdata.bmp
octree/data/level1/tdata.txt
octree/data/level2.raw
octree/data/level3.obj
octree/data/level3.raw
octree/data/movement.txt
octree/data/NE.txt
octree/data/player.txt
octree/data/rooms.txt
octree/data/roomssave.txt
octree/data/shader.txt
octree/data/techno.bmf
octree/data/textures/
octree/data/textures.txt
octree/data/textures/water.bmp
octree/data/textures/water.tga
octree/data/tuxedo.txt
octree/data/water.txt
octree/data/world.txt
octree/door.h
octree/fastlib.h
octree/findEsandNs.cpp
octree/findEsandNs.exe
octree/ftest.cpp
octree/gl.h
octree/glaux.h
octree/glext.h
octree/glf.c
octree/glf.h
octree/glf.o
octree/glu.h
octree/glut.h
octree/heightmap.cpp
octree/heightmap.h
octree/heightmap.o
octree/main.cpp
octree/main.cpp.$$$
octree/main.o
octree/main2.cpp
octree/Makefile
octree/ooctree.exe
octree/ooctree.exe.stackdump
octree/opengl32.h
octree/player.cpp
octree/player.h
octree/POItoMOV.cpp
octree/RAWtoTXT.cpp
octree/RAWtoTXT.exe
octree/README.txt
octree/README.txt.$$$
octree/river.cpp
octree/river.h
octree/river.o
octree/saveGlutFunctions.cpp
octree/split.cpp
octree/timing.h
octree/TRItoTXT.cpp
octree/util.cpp
octree/util.h
octree/util.o
octree/wglext.h