Introduction - If you have any usage issues, please Google them yourself
its own development, filled polygon scan line algorithm, using rubber-band model to determine polygon outline, debugger, this code efficiency
Packet : 351338linerubber.rar filelist
lineRubber\ChildFrm.cpp
lineRubber\ChildFrm.h
lineRubber\IpFrame.cpp
lineRubber\IpFrame.h
lineRubber\MainFrm.cpp
lineRubber\MainFrm.h
lineRubber\ReadMe.txt
lineRubber\res\IToolbar.bmp
lineRubber\res\rubber.ico
lineRubber\res\rubber.rc2
lineRubber\res\rubberDoc.ico
lineRubber\res\Toolbar.bmp
lineRubber\res
lineRubber\Resource.h
lineRubber\rubber.aps
lineRubber\rubber.clw
lineRubber\rubber.cpp
lineRubber\rubber.dsp
lineRubber\rubber.dsw
lineRubber\rubber.h
lineRubber\rubber.ncb
lineRubber\rubber.opt
lineRubber\rubber.plg
lineRubber\rubber.rc
lineRubber\rubber.reg
lineRubber\rubberDoc.cpp
lineRubber\rubberDoc.h
lineRubber\rubberView.cpp
lineRubber\rubberView.h
lineRubber\SrvrItem.cpp
lineRubber\SrvrItem.h
lineRubber\StdAfx.cpp
lineRubber\StdAfx.h
lineRubber