Introduction - If you have any usage issues, please Google them yourself
objects do parabolic movement is the basic game campaign physical model one! The PC game can be easily simulated gravity formula, but in mobile phone games, because most phones do not support floating-point operations can not be used sin, cos, to the early speed of decomposition. Therefore, it can only approximate simulation method! I have adopted is : Go after the first amplification of a simulated manner, and in order to more accurately by adding a certain amount of offset.
Packet : 164019手机游戏物理模型之抛物线.rar filelist
paowuxian
paowuxian\paowuxian.jpx.local
paowuxian\paowuxian.jpx
paowuxian\src
paowuxian\src\paowuxian
paowuxian\src\paowuxian\MIDlet1.java
paowuxian\src\paowuxian\Displayable1.java
paowuxian\src\paowuxian\Resource.java
paowuxian\src\images
paowuxian\src\images\paodan.png
paowuxian\classes
paowuxian\classes\paowuxian
paowuxian\classes\paowuxian\Displayable1.class
paowuxian\classes\paowuxian\Resource.class
paowuxian\classes\paowuxian\MIDlet1.class
paowuxian\classes\package cache
paowuxian\classes\package cache\paowuxian.dep2
paowuxian\classes\images
paowuxian\classes\images\paodan.png
paowuxian\bak
paowuxian\bak\paowuxian
paowuxian\bak\paowuxian\re.java~1~
paowuxian\bak\paowuxian\Resource.java~1~
paowuxian\bak\paowuxian\Displayable1.java~3~
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paowuxian\jad-temp
paowuxian\jad-temp\MIDlet1.jad
paowuxian\bak\paowuxian\Displayable1.java~187~
paowuxian\bak\paowuxian\Displayable1.java~188~
paowuxian\bak\paowuxian\Displayable1.java~189~
paowuxian\bak\paowuxian\Displayable1.java~190~
paowuxian\bak\paowuxian\Resource.java~2~
paowuxian\bak\paowuxian\Displayable1.java~181~
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paowuxian\GameRes Readme.txt
手机游戏物理模型之抛物线- GameRes_com.htm