Introduction - If you have any usage issues, please Google them yourself
BCB under a plug-in for 2D, 3D graphics design, game development, language is OpenGL
Packet : 647193glscene.rar filelist
BCB6\GLS_SDL_BCB6.bpk
BCB6\GLS_SDL_BCB6.cpp
BCB6\GLS_SDL_BCB6.res
BCB6\GLCg_BCB6.bpk
BCB6\GLCg_BCB6.cpp
BCB6\GLCg_BCB6.res
BCB6\GLS_ODE_BCB6.bpk
BCB6\GLS_ODE_BCB6.cpp
BCB6\GLS_ODE_BCB6.res
BCB6\GLSS_FMOD_BCB6.bpk
BCB6\GLSS_FMOD_BCB6.cpp
BCB6\GLSS_FMOD_BCB6.res
BCB6\GLSceneBCB6.bpk
BCB6\GLSceneBCB6.cpp
BCB6\GLSceneBCB6.res
BCB6\GLSS_BASS_BCB6.bpk
BCB6\GLSS_BASS_BCB6.cpp
BCB6\GLSS_BASS_BCB6.res
BCB6
bcb6_include.txt
Source\GLSMBASS.pas
Source\Base\SpatialPartitioning.pas
Source\Base\CurvesAndSurfaces.pas
Source\Base\Spline.pas
Source\Base\PersistentClasses.pas
Source\Base\ScreenSaver.pas
Source\Base\AsyncTimer.pas
Source\Base\VectorTypes.pas
Source\Base\XOpenGL.pas
Source\Base\Keyboard.pas
Source\Base\ApplicationFileIO.pas
Source\Base\RegisterXCollection.pas
Source\Base\VerletClasses.pas
Source\Base\Joystick.pas
Source\Base\HeightTileFile.pas
Source\Base\OpenGL12.pas
Source\Base\VerletHairClasses.pas
Source\Base\VectorGeometry.pas
Source\Base\MeshUtils.pas
Source\Base\Polynomials.pas
Source\Base\OpenGL1x.pas
Source\Base\GeometryCoordinates.pas
Source\Base\GeometryBB.pas
Source\Base\VectorLists.pas
Source\Base\XCollection.pas
Source\Base\PerlinNoise.pas
Source\Base\Octree.pas
Source\Base\BumpMapping.pas
Source\Base\GLCanvas.pas
Source\Base\GLTextureCombiners.pas
Source\Base
Source\GLWindows.pas
Source\GLTexture.pas
Source\GLMirror.pas
Source\GLLensFlare.pas
Source\GLTeapot.pas
Source\GLObjects.pas
Source\GLSMFMOD.pas
Source\GLVerletSkeletonColliders.pas
Source\GLSpecials.pas
Source\GLTilePlane.pas
Source\GLODEManager.pas
Source\GLContext.pas
Source\GLShadowPlane.pas
Source\GLPerlinPFX.pas
Source\GLCollision.pas
Source\GLShadowVolume.pas
Source\SoundAPIs\GLSceneVCLFMod.dcr
Source\SoundAPIs\bass_lib.lib
Source\SoundAPIs\readme_bass.txt
Source\SoundAPIs\readme_fmod.txt
Source\SoundAPIs\Bass.pas
Source\SoundAPIs\GLSceneVCLBass.dcr
Source\SoundAPIs\fmod_lib.lib
Source\SoundAPIs\bass.dll
Source\SoundAPIs\fmod.dll
Source\SoundAPIs\fmod.pas
Source\SoundAPIs
Source\CgShaders\cgGL_lib.lib
Source\CgShaders\GLCgShader.pas
Source\CgShaders\cg.pas
Source\CgShaders\GLSceneVCLCg.dcr
Source\CgShaders\cg_lib.lib
Source\CgShaders\cgGL.pas
Source\CgShaders
Source\GLTerrainRenderer.pas
Source\GLMeshCSG.pas
Source\GLGeomObjects.pas
Source\GLScreen.pas
Source\GLParametricSurfaces.pas
Source\GLODECustomColliders.pas
Source\GLSound.pas
Source\PhysicsAPIs\delphiode.inc
Source\PhysicsAPIs\moduleloader.pas
Source\PhysicsAPIs\dynodegl.pas
Source\PhysicsAPIs\ODEGL.pas
Source\PhysicsAPIs\ODE-README.TXT
Source\PhysicsAPIs\ODEImport.pas
Source\PhysicsAPIs\ODE-LICENSE-BSD.TXT
Source\PhysicsAPIs\InstallDLL.bat
Source\PhysicsAPIs\ode.dll
Source\PhysicsAPIs\ode.lib
Source\PhysicsAPIs\dynode.pas
Source\PhysicsAPIs\GLSceneVCLODE.dcr
Source\PhysicsAPIs
Source\PlugIn\PlugInManager.pas
Source\PlugIn\PlugInManagerPropEditor.dfm
Source\PlugIn\PlugInManagerPropEditor.pas
Source\PlugIn\PlugInIntf.pas
Source\PlugIn
Source\GLMeshBuilder.pas
Source\GLROAMPatch.pas
Source\GLPerlinBase.pas
Source\GLProcTextures.pas
Source\GLMeshOptimizer.pas
Source\GLGraph.pas
Source\GLTree.pas
Source\GLMesh.pas
Source\GLGLUTesselation.pas
Source\GLBSP.pas
Source\FileFormats\GLStarRecord.pas
Source\FileFormats\FileOCT.pas
Source\FileFormats\GLFileQ3BSP.pas
Source\FileFormats\Q3BSP.pas
Source\FileFormats\TypesSTL.pas
Source\FileFormats\Types3DS.pas
Source\FileFormats\GLFileMS3D.pas
Source\FileFormats\TGA.pas
Source\FileFormats\GLFileNurbs.pas
Source\FileFormats\GLFileMD2.pas
Source\FileFormats\GLFileMD3.pas
Source\FileFormats\GLFileMDC.pas
Source\FileFormats\GLFileSMD.pas
Source\FileFormats\Q3MD3.pas
Source\FileFormats\GLFileSTL.pas
Source\FileFormats\GLFileTIN.pas
Source\FileFormats\GLFileLWO.pas
Source\FileFormats\GLFileGL2.pas
Source\FileFormats\GLFile3DS.pas
Source\FileFormats\GLVfsPAK.pas
Source\FileFormats\GLFileNMF.pas
Source\FileFormats\GLFileOBJ.pas
Source\FileFormats\Const3DS.pas
Source\FileFormats\GLFileOCT.pas
Source\FileFormats\FileMD2.pas
Source\FileFormats\FileMD3.pas
Source\FileFormats\TypesMS3D.pas
Source\FileFormats\GLFileGTS.pas
Source\FileFormats\Utils3DS.pas
Source\FileFormats\FileGL2.pas
Source\FileFormats\File3DS.pas
Source\FileFormats\TypesMD2.pas
Source\FileFormats\GLFilePLY.pas
Source\FileFormats\TypesMDC.pas
Source\FileFormats\FileNMF.pas
Source\FileFormats\LWObjects.pas
Source\FileFormats\LWObjects.txt
Source\FileFormats
Source\GLExtrusion.pas
Source\GLHUDObjects.pas
Source\GLAVIRecorder.pas
Source\DesignTime\FLibMaterialPicker.dfm
Source\DesignTime\FLibMaterialPicker.pas
Source\DesignTime\FRFaceEditor.ddp
Source\DesignTime\FRFaceEditor.dfm
Source\DesignTime\FRFaceEditor.pas
Source\DesignTime\GuiSkinEditorFormUnit.ddp
Source\DesignTime\GuiSkinEditorFormUnit.dfm
Source\DesignTime\GuiSkinEditorFormUnit.pas
Source\DesignTime\GLSceneObjects.dcr
Source\DesignTime\GLSceneEdit.ddp
Source\DesignTime\GLSceneEdit.dfm
Source\DesignTime\GLSceneEdit.pas
Source\DesignTime\nonGLSceneVCL.dcr
Source\DesignTime\GLTextureImageEditors.pas
Source\DesignTime\GLSceneVCL.dcr
Source\DesignTime\Resources\vcl\glscene_icon_TGLWindowsBitmapFont.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLCustomSpritePFXManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLCustomHDS.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TAVIRecorder.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TCollisionManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLPolygonPFXManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLTexCombineShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLFireFXManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLSMBASS.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLSDLViewer.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLSMFMOD.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLStaticImposterBuilder.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLHiddenlineShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLGuiLayout.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLAnimationControler.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLOutlineShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TAsyncTimer.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLBitmapFont.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TSDLWindow.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLMultiMaterialShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLHeightTileFileHDS.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLUserShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLSceneViewer.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLBumpShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLODEJointlist.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLBumpmapHDS.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TCGShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLSoundLibrary.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLFPSMovementManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLTimeEventsMGR.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLPointLightPFXManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLUserInterface.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TScreenSaver.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLFullScreenViewer.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLPerlinPFXManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TJoystick.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLNavigator.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLCelShader.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLVfsPAK.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLScene.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLMemoryViewer.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLBitmapHDS.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TApplicationFileIO.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLSMWaveOut.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLODEManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLCustomPFXManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLThorFXManager.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLMaterialLibrary.bmp
Source\DesignTime\Resources\vcl\glscene_icon_TGLCadencer.bmp
Source\DesignTime\Resources\vcl
Source\DesignTime\Resources\glscene_icons_background_16x16.bmp
Source\DesignTime\Resources\GLSceneVCLCg.rc
Source\DesignTime\Resources\GLSceneVCLBass.rc
Source\DesignTime\Resources\nonGLSceneVCL.rc
Source\DesignTime\Resources\glscene_icons_background_24x24.bmp
Source\DesignTime\Resources\GLSceneVCL.rc
Source\DesignTime\Resources\GLSceneObjects.rc
Source\DesignTime\Resources\GLSceneVCLFMod.rc
Source\DesignTime\Resources\make_dcr_files.bat
Source\DesignTime\Resources\GLSceneVCLODE.rc
Source\DesignTime\Resources\GLSceneVCLSDL.rc
Source\DesignTime\Resources
Source\DesignTime\FVectorEditor.ddp
Source\DesignTime\FVectorEditor.dfm
Source\DesignTime\FVectorEditor.pas
Source\DesignTime\FRColorEditor.ddp
Source\DesignTime\FRColorEditor.dfm
Source\DesignTime\FRColorEditor.pas
Source\DesignTime\FRTextureEdit.dfm
Source\DesignTime\FRTextureEdit.pas
Source\DesignTime\GLSceneRegister.pas
Source\DesignTime\Info.dfm
Source\DesignTime\Info.pas
Source\DesignTime\Info.res
Source\DesignTime\FRMaterialPreview.ddp
Source\DesignTime\FRMaterialPreview.dfm
Source\DesignTime\FRMaterialPreview.pas
Source\DesignTime\FRTrackBarEdit.dfm
Source\DesignTime\FRTrackBarEdit.pas
Source\DesignTime\FMaterialEditorForm.dfm
Source\DesignTime\FMaterialEditorForm.pas
Source\DesignTime\FXCollectionEditor.dfm
Source\DesignTime\FXCollectionEditor.pas
Source\DesignTime\GLODERegister.pas
Source\DesignTime
Source\GLPortal.pas
Source\GLNavigator.pas
Source\GLzBuffer.pas
Source\_Cleanup.bat
Source\GLSMOpenAL.pas
Source\GLMultiPolygon.pas
Source\GLState.pas
Source\Platform\GLLCLViewer.pas
Source\Platform\GLViewer.pas
Source\Platform\GLWin32Viewer.pas
Source\Platform\GLCrossPlatform.pas
Source\Platform\GLSDLContext.pas
Source\Platform\GLWin32Context.pas
Source\Platform\GLLinuxContext.pas
Source\Platform\GLWin32FullScreenViewer.pas
Source\Platform\GLLinuxViewer.pas
Source\Platform
Source\GameAPIs\SDL.dll
Source\GameAPIs\sdl.pas
Source\GameAPIs\GLSceneVCLSDL.dcr
Source\GameAPIs\README-SDL.txt
Source\GameAPIs\sdl_lib.lib
Source\GameAPIs\msvcrt.lib
Source\GameAPIs\SDLWindow.pas
Source\GameAPIs
Source\GLGui.pas
Source\GLProxyObjects.pas
Source\readme.htm
Source\GLODESkeletonColliders.pas
Source\GLTimeEventsMgr.pas
Source\Shaders\GLTexCombineShader.pas
Source\Shaders\GLCelShader.pas
Source\Shaders\GLMultiMaterialShader.pas
Source\Shaders\GLUserShader.pas
Source\Shaders\GLBumpShader.pas
Source\Shaders\GLOutlineShader.pas
Source\Shaders\GLHiddenLineShader.pas
Source\Shaders
Source\GLPolyhedron.pas
Source\GLBitmapFont.pas
Source\GLPerlin.pas
Source\GLUtils.pas
Source\GLMultiProxy.pas
Source\GLGraphics.pas
Source\GLParticles.pas
Source\GLScene.inc
Source\GLScene.pas
Source\GLHeightTileFileHDS.pas
Source\VideoAPIs\vfw.pas
Source\VideoAPIs
Source\vfw.hpp
Source\GLVerletClothify.pas
Source\GLSkydome.pas
Source\GLFPSMovement.pas
Source\GLSpaceText.pas
Source\GLMovement.pas
Source\GLImposter.pas
Source\GLExplosionFx.pas
Source\GLBaseMeshSilhouette.pas
Source\GLVerletClasses.pas
Source\GLHeightData.pas
Source\GLBumpmapHDS.pas
Source\GLBehaviours.pas
Source\GLSilhouette.pas
Source\GLThorFX.pas
Source\GLFireFX.pas
Source\GLVectorFileObjects.pas
Source\GLSoundFileObjects.pas
Source\GLMisc.pas
Source\GLStrings.pas
Source\GLWaterPlane.pas
Source\GLTexLensFlare.pas
Source\GLSkyBox.pas
Source\GLCadencer.pas
Source\GLWindowsFont.pas
Source\GLParticleFX.pas
Source
Delphi7\GLS_ODE7.dpk
Delphi7\GLS_ODE7.res
Delphi7\GLScene7.dpk
Delphi7\GLScene7.res
Delphi7\GLSS_FMOD7.dpk
Delphi7\GLSS_FMOD7.res
Delphi7\GLCg7.dpk
Delphi7\GLCg7.res
Delphi7\GLS_SDL7.dpk
Delphi7\GLS_SDL7.res
Delphi7\GLSS_BASS7.dpk
Delphi7\GLSS_BASS7.res
Delphi7