Introduction - If you have any usage issues, please Google them yourself
This is the VC environment to prepare a division of spheres for the small program, the preparation of relatively sophisticated
Packet : 292007演示递归分割画球体(opengl).rar filelist
演示递归分割画球体(OpenGL)
演示递归分割画球体(OpenGL)\Ball(递归)
演示递归分割画球体(OpenGL)\Ball(递归)\Ball.cpp
演示递归分割画球体(OpenGL)\Ball(递归)\Ball.dsp
演示递归分割画球体(OpenGL)\Ball(递归)\Ball.dsw
演示递归分割画球体(OpenGL)\Ball(递归)\StdAfx.cpp
演示递归分割画球体(OpenGL)\Ball(递归)\StdAfx.h
演示递归分割画球体(OpenGL)\Ball(递归)\Ball.ncb
演示递归分割画球体(OpenGL)\Ball(递归)\Debug
演示递归分割画球体(OpenGL)\Ball(递归)\Ball.plg
演示递归分割画球体(OpenGL)\Ball(递归)\Ball.opt