Introduction - If you have any usage issues, please Google them yourself
DESCRIPTION: This sample demonstrates how to use a texture atlas to draw multiple objects with different textures simult
Packet : GLTextureAtlas.zip filelist
GLTextureAtlas/
GLTextureAtlas/Classes/
GLTextureAtlas/Classes/EAGLView.h
GLTextureAtlas/Classes/EAGLView.m
GLTextureAtlas/Classes/GLTextureAtlasAppDelegate.h
GLTextureAtlas/Classes/GLTextureAtlasAppDelegate.m
GLTextureAtlas/Classes/Matrix4x4.c
GLTextureAtlas/Classes/Matrix4x4.h
GLTextureAtlas/Classes/PVRTexture.h
GLTextureAtlas/Classes/PVRTexture.m
GLTextureAtlas/GLTextureAtlas-Info.plist
GLTextureAtlas/GLTextureAtlas.xcodeproj/
GLTextureAtlas/GLTextureAtlas.xcodeproj/lsang.mode1v3
GLTextureAtlas/GLTextureAtlas.xcodeproj/project.pbxproj
GLTextureAtlas/GLTextureAtlas_Prefix.pch
GLTextureAtlas/main.m
GLTextureAtlas/MainWindow.xib
GLTextureAtlas/ReadMe.txt
GLTextureAtlas/Resources/
GLTextureAtlas/Resources/butterfly.png
GLTextureAtlas/Resources/butterfly_2.pvr
GLTextureAtlas/Resources/butterfly_4.pvr
GLTextureAtlas/Resources/Icon.png