Introduction - If you have any usage issues, please Google them yourself
massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
Packet : 65520790大规模地形渲染.rar filelist
Land3\app.cpp
Land3\camera.cpp
Land3\camera.h
Land3\config.ini
Land3\data\1.raw
Land3\data\vars.raw
Land3\data
Land3\Debug
Land3\Demo.cpp
Land3\demo.dat
Land3\Demo.h
Land3\Doc\threadmarks.files\features.css
Land3\Doc\threadmarks.files\turner_01.gif
Land3\Doc\threadmarks.files\turner_02.gif
Land3\Doc\threadmarks.files\turner_03a.gif
Land3\Doc\threadmarks.files\turner_03b.gif
Land3\Doc\threadmarks.files\turner_03c.gif
Land3\Doc\threadmarks.files\turner_04.gif
Land3\Doc\threadmarks.files\turner_05a.gif
Land3\Doc\threadmarks.files\turner_05b.gif
Land3\Doc\threadmarks.files\turner_05c.gif
Land3\Doc\threadmarks.files\turner_06.gif
Land3\Doc\threadmarks.files\turner_07.gif
Land3\Doc\threadmarks.files\turner_08.gif
Land3\Doc\threadmarks.files
Land3\Doc\threadmarks.htm
Land3\Doc
Land3\font.cpp
Land3\font.h
Land3\glFrustum.cpp
Land3\glFrustum.h
Land3\Land3.ncb
Land3\Land3.sln
Land3\Land3.suo
Land3\Land3.vcproj
Land3\Lib\Zip\Include
Land3\Lib\Zip\Lib
Land3\Lib\Zip
Land3\Lib
Land3\log.txt
Land3\readme-eng.txt
Land3\Roam.cpp
Land3\Roam.h
Land3\system.cpp
Land3\system.h
Land3\t310-debug.exe
Land3\t310.exe
Land3\winmain.cpp
Land3\winmain.h
Land3