Introduction - If you have any usage issues, please Google them yourself
自己写的DX的战斗系统的例子 这个例子中我写了一个BattleManager类用来分配战斗角色和技能 包括战斗场景 角色模型等 这是相当好的一个例子 可加上点代码制作出仙剑那样的战斗效果
Packet : Battle.rar filelist
Battle\Battle\Battle.dsp
Battle\Battle\Battle.dsw
Battle\Battle\Battle.exe
Battle\Battle\Battle.ncb
Battle\Battle\Battle.opt
Battle\Battle\Battle.plg
Battle\Battle\CharICS.cpp
Battle\Battle\CharICS.h
Battle\Battle\Chars.cpp
Battle\Battle\Chars.h
Battle\Battle\Debug\Battle.pch
Battle\Battle\Debug\CharICS.obj
Battle\Battle\Debug\vc60.idb
Battle\Battle\Debug\vc60.pdb
Battle\Battle\Frustum.cpp
Battle\Battle\Frustum.h
Battle\Battle\MCL.h
Battle\Battle\MIL.h
Battle\Battle\MSL.h
Battle\Battle\Spell.cpp
Battle\Battle\Spell.h
Battle\Battle\Window.cpp
Battle\Battle\Window.h
Battle\Battle\WinMain.cpp
Battle\Battle\WinMain.h
Battle\Data\axe.bmp
Battle\Data\axe.x
Battle\Data\battle.x
Battle\Data\Bomb.x
Battle\Data\Buttons.bmp
Battle\Data\Default.MCL
Battle\Data\Default.mil
Battle\Data\Default.MSL
Battle\Data\dirt.bmp
Battle\Data\dirtb.bmp
Battle\Data\Explosion.x
Battle\Data\Fireball.bmp
Battle\Data\Fireball.x
Battle\Data\Force.bmp
Battle\Data\Force.x
Battle\Data\Groundball.x
Battle\Data\Heal.bmp
Battle\Data\heal.x
Battle\Data\ice.bmp
Battle\Data\ice.x
Battle\Data\Marble.bmp
Battle\Data\Pent.bmp
Battle\Data\Sword.bmp
Battle\Data\Sword.x
Battle\Data\Warrior.bmp
Battle\Data\Warrior.x
Battle\Data\Yodan.bmp
Battle\Data\Yodan.x
Battle\Battle\Debug
Battle\Battle\Release
Battle\Battle
Battle\Data
Battle