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Kinect:使用其Camara

  • Category : Other
  • Tags :
  • Update : 2011-07-13
  • Size : 127.35kb
  • Downloaded :0次
  • Author :Raisto
  • About : 劉大俠
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Introduction - If you have any usage issues, please Google them yourself
使用微軟公布的SDK,介紹基礎的Camara用法,
Packet file list
(Preview for download)
Packet : Kinect_RGBVedioStream.rar filelist
Kinect_RGBVedioStream/Kinect_RGBVideoStream.sln
Kinect_RGBVedioStream/Kinect_RGBVideoStream.suo
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/App.xaml
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/App.xaml.cs
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/bin/Debug/Coding4Fun.Kinect.Wpf.dll
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/bin/Debug/Coding4Fun.Kinect.Wpf.pdb
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/bin/Debug/Kinect_RGBVideoStream.exe
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/bin/Debug/Kinect_RGBVideoStream.pdb
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/bin/Debug/Kinect_RGBVideoStream.vshost.exe
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/bin/Debug/Kinect_RGBVideoStream.vshost.exe.manifest
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/bin/Debug/Kinect_RGB_Skelet_Depth.exe
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/bin/Debug/Kinect_RGB_Skelet_Depth.pdb
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/bin/Debug/Kinect_RGB_Skelet_Depth.vshost.exe.manifest
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/bin/Debug/Microsoft.Expression.Drawing.dll
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/Kinect_RGBVideoStream.csproj
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/Kinect_RGBVideoStream.csproj.user
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/MainWindow.xaml
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/MainWindow.xaml.cs
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/App.g.cs
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/App.g.i.cs
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/DesignTimeResolveAssemblyReferences.cache
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/GenerateResource.read.1.tlog
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/GenerateResource.write.1.tlog
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/Kinect_RGBVideoStream.csproj.FileListAbsolute.txt
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/Kinect_RGBVideoStream.exe
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/Kinect_RGBVideoStream.g.resources
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/Kinect_RGBVideoStream.pdb
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/Kinect_RGBVideoStream.Properties.Resources.resources
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/Kinect_RGBVideoStream_MarkupCompile.cache
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/Kinect_RGBVideoStream_MarkupCompile.i.cache
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/Kinect_RGB_Skelet_Depth.csproj.FileListAbsolute.txt
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/Kinect_RGB_Skelet_Depth.g.resources
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/Kinect_RGB_Skelet_Depth.Properties.Resources.resources
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/Kinect_RGB_Skelet_Depth_MarkupCompile.cache
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/Kinect_RGB_Skelet_Depth_MarkupCompile.i.cache
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/MainWindow.baml
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/MainWindow.g.cs
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/MainWindow.g.i.cs
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/ResolveAssemblyReference.cache
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/TempPE/Properties.Resources.Designer.cs.dll
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/Properties/AssemblyInfo.cs
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/Properties/Resources.Designer.cs
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/Properties/Resources.resx
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/Properties/Settings.Designer.cs
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/Properties/Settings.settings
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug/TempPE
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86/Debug
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/bin/Debug
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj/x86
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/bin
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/obj
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/Properties
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth/Service References
Kinect_RGBVedioStream/Kinect_RGB_Skelet_Depth
Kinect_RGBVedioStream
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