Introduction - If you have any usage issues, please Google them yourself
doom3中MD5模型和材质的浏览,以及光影特效。暂不支持win7.
Packet : ZenFrag engine win32 .zip filelist
Release/
Release/.DS_Store
__MACOSX/
__MACOSX/Release/
__MACOSX/Release/._.DS_Store
Release/cfg/
Release/cfg/config.txt
__MACOSX/Release/cfg/
__MACOSX/Release/cfg/._config.txt
Release/cfg/MFC9364.tmp
__MACOSX/Release/cfg/._MFC9364.tmp
Release/cfg/scene.txt
__MACOSX/Release/cfg/._scene.txt
__MACOSX/Release/._cfg
Release/glut32.dll
__MACOSX/Release/._glut32.dll
Release/jpeg.dll
__MACOSX/Release/._jpeg.dll
Release/libpng12-0.dll
__MACOSX/Release/._libpng12-0.dll
Release/libtiff-3.dll
__MACOSX/Release/._libtiff-3.dll
Release/materials/
Release/materials/monsters.mtr
__MACOSX/Release/materials/
__MACOSX/Release/materials/._monsters.mtr
__MACOSX/Release/._materials
Release/models/
Release/models/md5/
Release/models/md5/monsters/
Release/models/md5/monsters/hellknight/
Release/models/md5/monsters/hellknight/hellknight.md5mesh
__MACOSX/Release/models/
__MACOSX/Release/models/md5/
__MACOSX/Release/models/md5/monsters/
__MACOSX/Release/models/md5/monsters/hellknight/
__MACOSX/Release/models/md5/monsters/hellknight/._hellknight.md5mesh
Release/models/md5/monsters/hellknight/idle2.md5anim
__MACOSX/Release/models/md5/monsters/hellknight/._idle2.md5anim
__MACOSX/Release/models/md5/monsters/._hellknight
__MACOSX/Release/models/md5/._monsters
__MACOSX/Release/models/._md5
Release/models/monsters/
Release/models/monsters/hellknight/
Release/models/monsters/hellknight/gob2_h.tga
__MACOSX/Release/models/monsters/
__MACOSX/Release/models/monsters/hellknight/
__MACOSX/Release/models/monsters/hellknight/._gob2_h.tga
Release/models/monsters/hellknight/gob2_s.tga
__MACOSX/Release/models/monsters/hellknight/._gob2_s.tga
Release/models/monsters/hellknight/gob_h.tga
__MACOSX/Release/models/monsters/hellknight/._gob_h.tga
Release/models/monsters/hellknight/gob_s.tga
__MACOSX/Release/models/monsters/hellknight/._gob_s.tga
Release/models/monsters/hellknight/hellknight.tga
__MACOSX/Release/models/monsters/hellknight/._hellknight.tga
Release/models/monsters/hellknight/hellknight_h.tga
__MACOSX/Release/models/monsters/hellknight/._hellknight_h.tga
Release/models/monsters/hellknight/hellknight_local.tga
__MACOSX/Release/models/monsters/hellknight/._hellknight_local.tga
Release/models/monsters/hellknight/hellknight_s.tga
__MACOSX/Release/models/monsters/hellknight/._hellknight_s.tga
Release/models/monsters/hellknight/tongue.tga
__MACOSX/Release/models/monsters/hellknight/._tongue.tga
Release/models/monsters/hellknight/tongue_h.tga
__MACOSX/Release/models/monsters/hellknight/._tongue_h.tga
Release/models/monsters/hellknight/tongue_local.tga
__MACOSX/Release/models/monsters/hellknight/._tongue_local.tga
Release/models/monsters/hellknight/tongue_s.tga
__MACOSX/Release/models/monsters/hellknight/._tongue_s.tga
__MACOSX/Release/models/monsters/._hellknight
__MACOSX/Release/models/._monsters
__MACOSX/Release/._models
Release/SDL.dll
__MACOSX/Release/._SDL.dll
Release/SDL_image.dll
__MACOSX/Release/._SDL_image.dll
Release/shaders/
Release/shaders/creature_fragmentShader_shadow.glsl
__MACOSX/Release/shaders/
__MACOSX/Release/shaders/._creature_fragmentShader_shadow.glsl
Release/shaders/creature_vertexShader_shadow.glsl
__MACOSX/Release/shaders/._creature_vertexShader_shadow.glsl
Release/shaders/env_fragmentShader_shadow.glsl
__MACOSX/Release/shaders/._env_fragmentShader_shadow.glsl
Release/shaders/env_vertexShader_shadow.glsl
__MACOSX/Release/shaders/._env_vertexShader_shadow.glsl
Release/shaders/lightScattering_fragmentShader.glsl
__MACOSX/Release/shaders/._lightScattering_fragmentShader.glsl
Release/shaders/lightScattering_vertexShader.glsl
__MACOSX/Release/shaders/._lightScattering_vertexShader.glsl
__MACOSX/Release/._shaders
Release/zenFrag.exe
__MACOSX/Release/._zenFrag.exe
Release/zlib1.dll
__MACOSX/Release/._zlib1.dll
__MACOSX/._Release