Introduction - If you have any usage issues, please Google them yourself
On: one. Rules: 1. Were not allowed to take the ramp 2. Were not allowed to take the place has gone through the second. Screen Size: 1024 × 768 full-screen three. Game screen the main screen: four. Map: 1. The actual coordinates: to (0,0) to (0,0 )---------------- TrueCo2. Logical coordinates: to (100100) to (0,0 )---------- LogCo3. Logical Block: A 10 × 10 small-------------- LogBlock (generally used logic block) 1.2.3 direct conversion as a total function. (a total of 4 pieces) 5. Category# Define MAXPLAYER 2direction =- 1// that the way to stop the movement of people: the arrow keys until the person was, this person will always be in one direction down enemy movement: 45 degrees to hit the upper left corner of the object coordinates To coordinate marker
Packet : 5956451dadisu.zip filelist
打地鼠/
打地鼠/back.cpp
打地鼠/back.h
打地鼠/CInput.cpp
打地鼠/CInput.h
打地鼠/Ddutil.cpp
打地鼠/Ddutil.h
打地鼠/Define.h
打地鼠/DMusic.cpp
打地鼠/DMusic.h
打地鼠/Enemy.cpp
打地鼠/Enemy.h
打地鼠/finger.cpp
打地鼠/finger.h
打地鼠/GamePlay.cpp
打地鼠/GamePlay.h
打地鼠/Graphs.cpp
打地鼠/Graphs.h
打地鼠/image/
打地鼠/image/1.bmp
打地鼠/image/2.bmp
打地鼠/image/live/
打地鼠/image/live/enemy/
打地鼠/image/live/enemy/1.bmp
打地鼠/image/live/enemy/Thumbs.db
打地鼠/image/live/player/
打地鼠/image/live/player/1.bmp
打地鼠/image/live/player/2.bmp
打地鼠/image/live/player/Thumbs.db
打地鼠/image/map/
打地鼠/image/map/1.bmp
打地鼠/image/map/Thumbs.db
打地鼠/image/Thumbs.db
打地鼠/IOFile.cpp
打地鼠/IOFile.h
打地鼠/Live.cpp
打地鼠/Live.h
打地鼠/main.cpp
打地鼠/main.h
打地鼠/Player.cpp
打地鼠/Player.h
打地鼠/resource.h
打地鼠/ShowLev.cpp
打地鼠/ShowLev.h
打地鼠/sounds/
打地鼠/sounds/chose.wav
打地鼠/sounds/eat.wav
打地鼠/sounds/e_dead.wav
打地鼠/sounds/pass.wav
打地鼠/sounds/p_dead.wav
打地鼠/sounds/start_enter.wav
打地鼠/Thumbs.db
打地鼠/公有函数.txt
打地鼠/打地鼠 游戏策划.doc
打地鼠/打地鼠.aps
打地鼠/打地鼠.exe
打地鼠/打地鼠.rc
打地鼠/打地鼠.sln
打地鼠/打地鼠.suo
打地鼠/打地鼠.vcproj